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cb79a7b739e8a69a6cbca287cda4aebedd48aaff
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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mark lintott c936fc3c84 Removed more references to UE5
#rb trivial

[CL 16018787 by mark lintott in ue5-main branch]
2021-04-15 03:49:09 -04:00
..
AssetRegistry
Make a static version of FAssetData::IsUAsset to avoid the need to expensively create an FAssetData to test whether an object is the UAsset asset of its package.
2021-03-18 17:54:23 -04:00
Blueprint
Systematic changes needed for SoundCue and SoundWave to successfully lazy load in editor in most circumstances when using the -LazyLoadImports commandline switch.
2021-03-25 13:53:42 -04:00
Internationalization
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
Misc
Removal of UE4 references from code base
2021-04-14 11:13:44 -04:00
Serialization
Removal of UE4 references from code base
2021-04-14 11:13:44 -04:00
Templates
…
Tests
SharedBuffer: Added MoveToShared() and MoveToUnique() to convert between buffer types
2021-04-05 12:38:27 -04:00
UObject
Removed more references to UE5
2021-04-15 03:49:09 -04:00
Virtualization
SharedBuffer: Added MoveToShared() and MoveToUnique() to convert between buffer types
2021-04-05 12:38:27 -04:00
CoreUObjectPrivatePCH.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
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