Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/HeaderParser.h
Tim Smith 6de85bf8f7 Quick fix to Enum type definition constructor.
Moving the UHTConfig to BaseParser along with a support routine to be used by a future change.

#rb trivial
#rnx
#preflight 607764150af8c60001c4a435

[CL 16013445 by Tim Smith in ue5-main branch]
2021-04-14 18:40:45 -04:00

1089 lines
33 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ParserHelper.h"
#include "BaseParser.h"
#include "Misc/CompilationResult.h"
#include "Scope.h"
class UClass;
enum class EGeneratedCodeVersion : uint8;
class FFeedbackContext;
class UPackage;
struct FManifestModule;
class IScriptGeneratorPluginInterface;
class FStringOutputDevice;
class FProperty;
class FUnrealSourceFile;
class UFunction;
class UEnum;
class UScriptStruct;
class UDelegateFunction;
class UStruct;
class FClass;
class FClasses;
class FScope;
class FHeaderProvider;
extern double GPluginOverheadTime;
extern double GHeaderCodeGenTime;
/*-----------------------------------------------------------------------------
Constants & types.
-----------------------------------------------------------------------------*/
enum {MAX_NEST_LEVELS = 16};
/* Code nesting types. */
enum class ENestType
{
GlobalScope,
Class,
FunctionDeclaration,
Interface,
NativeInterface
};
/** Types of statements to allow within a particular nesting block. */
enum class ENestAllowFlags
{
None = 0,
Function = 1, // Allow Event declarations at this level.
VarDecl = 2, // Allow variable declarations at this level.
Class = 4, // Allow class definition heading.
Return = 8, // Allow 'return' within a function.
TypeDecl = 16, // Allow declarations which do not affect memory layout, such as structs, enums, and consts, but not implicit delegates
ImplicitDelegateDecl = 32, // Allow implicit delegates (i.e. those not decorated with UDELEGATE) to be declared
};
ENUM_CLASS_FLAGS(ENestAllowFlags)
namespace EDelegateSpecifierAction
{
enum Type
{
DontParse,
Parse
};
}
/** The category of variable declaration being parsed */
namespace EVariableCategory
{
enum Type
{
RegularParameter,
ReplicatedParameter,
Return,
Member
};
}
enum class ELayoutMacroType
{
None = -1,
Array,
ArrayEditorOnly,
Bitfield,
BitfieldEditorOnly,
Field,
FieldEditorOnly,
FieldInitialized,
};
/** Information for a particular nesting level. */
class FNestInfo
{
/** Link to the stack node. */
FScope* Scope;
public:
/**
* Gets nesting scope.
*/
FScope* GetScope() const
{
return Scope;
}
/**
* Sets nesting scope.
*/
void SetScope(FScope* InScope)
{
this->Scope = InScope;
}
/** Statement that caused the nesting. */
ENestType NestType;
/** Types of statements to allow at this nesting level. */
ENestAllowFlags Allow;
};
struct FIndexRange
{
int32 StartIndex;
int32 Count;
};
/**
* The FRigVMParameter represents a single parameter of a method
* marked up with RIGVM_METHOD.
* Each parameter can be marked with Constant, Input or Output
* metadata - this struct simplifies access to that information.
*/
struct FRigVMParameter
{
FRigVMParameter()
: Name()
, Type()
, bConstant(false)
, bInput(false)
, bOutput(false)
, bSingleton(false)
, ArraySize()
, Getter()
, CastName()
, CastType()
, bEditorOnly(false)
, bIsEnum(false)
{
}
FString Name;
FString Type;
bool bConstant;
bool bInput;
bool bOutput;
bool bSingleton;
FString ArraySize;
FString Getter;
FString CastName;
FString CastType;
bool bEditorOnly;
bool bIsEnum;
const FString& NameOriginal(bool bCastName = false) const
{
return (bCastName && !CastName.IsEmpty()) ? CastName : Name;
}
const FString& TypeOriginal(bool bCastType = false) const
{
return (bCastType && !CastType.IsEmpty()) ? CastType : Type;
}
FString Declaration(bool bCastType = false, bool bCastName = false) const
{
return FString::Printf(TEXT("%s %s"), *TypeOriginal(bCastType), *NameOriginal(bCastName));
}
FString BaseType(bool bCastType = false) const
{
const FString& String = TypeOriginal(bCastType);
int32 LesserPos = 0;
if (String.FindChar('<', LesserPos))
{
return String.Mid(0, LesserPos);
}
return String;
}
FString ExtendedType(bool bCastType = false) const
{
const FString& String = TypeOriginal(bCastType);
int32 LesserPos = 0;
if(String.FindChar('<', LesserPos))
{
return String.Mid(LesserPos);
}
return String;
}
FString TypeConstRef(bool bCastType = false) const
{
const FString& String = TypeNoRef(bCastType);
if (String.StartsWith(TEXT("T"), ESearchCase::CaseSensitive) || String.StartsWith(TEXT("F"), ESearchCase::CaseSensitive))
{
return FString::Printf(TEXT("const %s&"), *String);
}
return FString::Printf(TEXT("const %s"), *String);
}
FString TypeRef(bool bCastType = false) const
{
const FString& String = TypeNoRef(bCastType);
return FString::Printf(TEXT("%s&"), *String);
}
FString TypeNoRef(bool bCastType = false) const
{
const FString& String = TypeOriginal(bCastType);
if (String.EndsWith(TEXT("&")))
{
return String.LeftChop(1);
}
return String;
}
FString TypeVariableRef(bool bCastType = false) const
{
return IsConst() ? TypeConstRef(bCastType) : TypeRef(bCastType);
}
FString Variable(bool bCastType = false, bool bCastName = false) const
{
return FString::Printf(TEXT("%s %s"), *TypeVariableRef(bCastType), *NameOriginal(bCastName));
}
bool IsConst() const
{
return bConstant || (bInput && !bOutput);
}
bool IsArray() const
{
return BaseType().Equals(TEXT("TArray"));
}
bool IsDynamic() const
{
return ArraySize.IsEmpty() && !bInput && !bOutput && !bSingleton;
}
bool IsDynamicArray() const
{
return IsArray() && IsDynamic();
}
bool RequiresCast() const
{
return !CastType.IsEmpty() && !CastName.IsEmpty();
}
};
/**
* The FRigVMParameterArray represents the parameters in a notation
* of a function marked with RIGVM_METHOD. The parameter array can
* produce a comma separated list of names or parameter declarations.
*/
struct FRigVMParameterArray
{
public:
int32 Num() const { return Parameters.Num(); }
const FRigVMParameter& operator[](int32 InIndex) const { return Parameters[InIndex]; }
FRigVMParameter& operator[](int32 InIndex) { return Parameters[InIndex]; }
TArray<FRigVMParameter>::RangedForConstIteratorType begin() const { return Parameters.begin(); }
TArray<FRigVMParameter>::RangedForConstIteratorType end() const { return Parameters.end(); }
TArray<FRigVMParameter>::RangedForIteratorType begin() { return Parameters.begin(); }
TArray<FRigVMParameter>::RangedForIteratorType end() { return Parameters.end(); }
int32 Add(const FRigVMParameter& InParameter)
{
return Parameters.Add(InParameter);
}
FString Names(bool bLeadingSeparator = false, const TCHAR* Separator = TEXT(", "), bool bCastType = false, bool bIncludeEditorOnly = true) const
{
if (Parameters.Num() == 0)
{
return FString();
}
TArray<FString> NameArray;
for (const FRigVMParameter& Parameter : Parameters)
{
if (!bIncludeEditorOnly && Parameter.bEditorOnly)
{
continue;
}
NameArray.Add(Parameter.NameOriginal(bCastType));
}
if (NameArray.Num() == 0)
{
return FString();
}
FString Joined = FString::Join(NameArray, Separator);
if (bLeadingSeparator)
{
return FString::Printf(TEXT("%s%s"), Separator, *Joined);
}
return Joined;
}
FString Declarations(bool bLeadingSeparator = false, const TCHAR* Separator = TEXT(", "), bool bCastType = false, bool bCastName = false, bool bIncludeEditorOnly = true) const
{
if (Parameters.Num() == 0)
{
return FString();
}
TArray<FString> DeclarationArray;
for (const FRigVMParameter& Parameter : Parameters)
{
if (!bIncludeEditorOnly && Parameter.bEditorOnly)
{
continue;
}
DeclarationArray.Add(Parameter.Variable(bCastType, bCastName));
}
if (DeclarationArray.Num() == 0)
{
return FString();
}
FString Joined = FString::Join(DeclarationArray, Separator);
if (bLeadingSeparator)
{
return FString::Printf(TEXT("%s%s"), Separator, *Joined);
}
return Joined;
}
private:
TArray<FRigVMParameter> Parameters;
};
/**
* A single info dataset for a function marked with RIGVM_METHOD.
* This struct provides access to its name, the return type and all parameters.
*/
struct FRigVMMethodInfo
{
FString ReturnType;
FString Name;
FRigVMParameterArray Parameters;
FString ReturnPrefix() const
{
return (ReturnType.IsEmpty() || (ReturnType == TEXT("void"))) ? TEXT("") : TEXT("return ");
}
};
/**
* An info dataset providing access to all functions marked with RIGVM_METHOD
* for each struct.
*/
struct FRigVMStructInfo
{
FString Name;
FRigVMParameterArray Members;
TArray<FRigVMMethodInfo> Methods;
};
typedef TMap<UStruct*, FRigVMStructInfo> FRigVMStructMap;
struct ClassDefinitionRange
{
ClassDefinitionRange(const TCHAR* InStart, const TCHAR* InEnd)
: Start(InStart)
, End(InEnd)
, bHasGeneratedBody(false)
{ }
ClassDefinitionRange()
: Start(nullptr)
, End(nullptr)
, bHasGeneratedBody(false)
{ }
void Validate()
{
if (End <= Start)
{
FError::Throwf(TEXT("The class definition range is invalid. Most probably caused by previous parsing error."));
}
}
const TCHAR* Start;
const TCHAR* End;
bool bHasGeneratedBody;
};
extern TMap<UClass*, ClassDefinitionRange> ClassDefinitionRanges;
#ifndef UHT_DOCUMENTATION_POLICY_DEFAULT
#define UHT_DOCUMENTATION_POLICY_DEFAULT false
#endif
struct FDocumentationPolicy
{
bool bClassOrStructCommentRequired = UHT_DOCUMENTATION_POLICY_DEFAULT;
bool bFunctionToolTipsRequired = UHT_DOCUMENTATION_POLICY_DEFAULT;
bool bMemberToolTipsRequired = UHT_DOCUMENTATION_POLICY_DEFAULT;
bool bParameterToolTipsRequired = UHT_DOCUMENTATION_POLICY_DEFAULT;
bool bFloatRangesRequired = UHT_DOCUMENTATION_POLICY_DEFAULT;
};
/////////////////////////////////////////////////////
// FHeaderParser
//
// Header parser class. Extracts metadata from annotated C++ headers and gathers enough
// information to autogenerate additional headers and other boilerplate code.
//
class FHeaderParser : public FBaseParser, public FContextSupplier
{
public:
// Compute the function parameter size and save the return offset
static void ComputeFunctionParametersSize(UClass* InClass);
// Parse all headers for classes that are inside LimitOuter.
static ECompilationResult::Type ParseAllHeadersInside(
FClasses& ModuleClasses,
FFeedbackContext* Warn,
UPackage* LimitOuter,
const FManifestModule& Module,
TArray<class IScriptGeneratorPluginInterface*>& ScriptPlugins
);
// Performs a preliminary parse of the text in the specified buffer, pulling out:
// Class name and parent class name
// Is it an interface
// The list of other classes/interfaces it is dependent on
//
// It also splits the buffer up into:
// ScriptText (text outside of #if CPP and #if DEFAULTS blocks)
static void SimplifiedClassParse(const TCHAR* Filename, const TCHAR* Buffer, TArray<FSimplifiedParsingClassInfo>& OutParsedClassArray, TArray<FHeaderProvider>& DependentOn, FStringOutputDevice& ScriptText);
/**
* Returns True if the given class name includes a valid Unreal prefix and matches up with the given original class Name.
*
* @param InNameToCheck - Name w/ potential prefix to check
* @param OriginalClassName - Name of class w/ no prefix to check against
*/
static bool ClassNameHasValidPrefix(const FString& InNameToCheck, const FString& OriginalClassName);
/**
* Tries to convert the header file name to a class name (with 'U' prefix)
*
* @param HeaderFilename Filename.
* @param OutClass The resulting class name (if successfull)
* @return true if the filename was a header filename (.h), false otherwise (in which case OutClassName is unmodified).
*/
static bool DependentClassNameFromHeader(const TCHAR* HeaderFilename, FString& OutClassName);
/**
* Transforms CPP-formated string containing default value, to inner formated string
* If it cannot be transformed empty string is returned.
*
* @param Property The property that owns the default value.
* @param CppForm A CPP-formated string.
* @param out InnerForm Inner formated string
* @return true on success, false otherwise.
*/
static bool DefaultValueStringCppFormatToInnerFormat(const FProperty* Property, const FString& CppForm, FString &InnerForm);
/**
* Parse Class's annotated headers and optionally its child classes. Marks the class as CLASS_Parsed.
*
* @param HeaderParser the header parser
* @param SourceFile Source file info.
*
* @return Result enumeration.
*/
static ECompilationResult::Type ParseHeaders(FHeaderParser& HeaderParser, FUnrealSourceFile* SourceFile);
protected:
friend struct FScriptLocation;
friend struct FNativeClassHeaderGenerator;
// For compiling messages and errors.
FFeedbackContext* Warn;
// Filename currently being parsed
FString Filename;
// Was the first include in the file a validly formed auto-generated header include?
bool bSpottedAutogeneratedHeaderInclude;
// Current nest level, starts at 0.
int32 NestLevel;
// Top nesting level.
FNestInfo* TopNest;
/**
* Gets current nesting scope.
*/
FScope* GetCurrentScope() const
{
return TopNest->GetScope();
}
/**
* Gets current file scope.
*/
FFileScope* GetCurrentFileScope() const
{
int32 Index = 0;
if (!TopNest)
{
check(!NestLevel);
return nullptr;
}
while (TopNest[Index].NestType != ENestType::GlobalScope)
{
--Index;
}
return (FFileScope*)TopNest[Index].GetScope();
}
/**
* Gets current source file.
*/
FUnrealSourceFile* GetCurrentSourceFile() const
{
return CurrentSourceFile;
}
void SetCurrentSourceFile(FUnrealSourceFile* UnrealSourceFile)
{
CurrentSourceFile = UnrealSourceFile;
}
/**
* Gets current class scope.
*/
FStructScope* GetCurrentClassScope() const
{
check(TopNest->NestType == ENestType::Class || TopNest->NestType == ENestType::Interface || TopNest->NestType == ENestType::NativeInterface);
return (FStructScope*)TopNest->GetScope();
}
/**
* Tells if parser is currently in a class.
*/
bool IsInAClass() const
{
int32 Index = 0;
while (TopNest[Index].NestType != ENestType::GlobalScope)
{
if (TopNest[Index].NestType == ENestType::Class || TopNest->NestType == ENestType::Interface || TopNest->NestType == ENestType::NativeInterface)
{
return true;
}
--Index;
}
return false;
}
/**
* Gets current class.
*/
UClass* GetCurrentClass() const
{
return (UClass*)GetCurrentClassScope()->GetStruct();
}
/**
* Gets current class's metadata.
*/
FClassMetaData* GetCurrentClassData()
{
return GScriptHelper.FindClassData(GetCurrentClass());
}
// Information about all nesting levels.
FNestInfo Nest[MAX_NEST_LEVELS];
// enum for complier directives used to build up the directive stack
struct ECompilerDirective
{
enum Type
{
// this directive is insignificant and does not change the code generation at all
Insignificant = 0,
// this indicates we are in a WITH_EDITOR #if-Block
WithEditor = 1<<0,
// this indicates we are in a WITH_EDITORONLY_DATA #if-Block
WithEditorOnlyData = 1<<1,
};
};
/**
* Compiler directive nest in which the parser currently is
* NOTE: compiler directives are combined when more are added onto the stack, so
* checking the only the top of stack is enough to determine in which #if-Block(s) the current code
* is.
*
* ex. Stack.Num() == 1 while entering #if WITH_EDITOR:
* CompilerDirectiveStack[1] == CompilerDirectiveStack[0] | ECompilerDirective::WithEditor ==
* CompilerDirecitveStack[1] == CompilerDirectiveStack.Num()-1 | ECompilerDirective::WithEditor
*
* ex. Stack.Num() == 2 while entering #if WITH_EDITOR:
* CompilerDirectiveStack[3] == CompilerDirectiveStack[0] | CompilerDirectiveStack[1] | CompilerDirectiveStack[2] | ECompilerDirective::WithEditor ==
* CompilerDirecitveStack[3] == CompilerDirectiveStack.Num()-1 | ECompilerDirective::WithEditor
*/
TArray<uint32> CompilerDirectiveStack;
// Pushes the Directive specified to the CompilerDirectiveStack according to the rules described above
void FORCEINLINE PushCompilerDirective(ECompilerDirective::Type Directive)
{
CompilerDirectiveStack.Push(CompilerDirectiveStack.Num()>0 ? (CompilerDirectiveStack[CompilerDirectiveStack.Num()-1] | Directive) : Directive);
}
/**
* The starting class flags (i.e. the class flags that were set before the
* CLASS_RecompilerClear mask was applied) for the class currently being compiled
*/
uint32 PreviousClassFlags;
// For new-style classes, used to keep track of an unmatched {} pair
bool bEncounteredNewStyleClass_UnmatchedBrackets;
// Indicates that UCLASS/USTRUCT/UINTERFACE has already been parsed in this .h file..
bool bHaveSeenUClass;
// Indicates that a GENERATED_UCLASS_BODY or GENERATED_BODY has been found in the UClass.
bool bClassHasGeneratedBody;
// Indicates that a GENERATED_UINTERFACE_BODY has been found in the UClass.
bool bClassHasGeneratedUInterfaceBody;
// Indicates that a GENERATED_IINTERFACE_BODY has been found in the UClass.
bool bClassHasGeneratedIInterfaceBody;
// public, private, etc at the current parse spot
EAccessSpecifier CurrentAccessSpecifier;
////////////////////////////////////////////////////
// List of all used identifiers for net service function declarations (every function must be unique)
TMap<int32, FString> UsedRPCIds;
// List of all net service functions with undeclared response functions
TMap<int32, FString> RPCsNeedingHookup;
// List of all multiplex methods defined on structs
static FRigVMStructMap StructRigVMMap;
// Constructor.
explicit FHeaderParser(FFeedbackContext* InWarn, const FManifestModule& InModule);
// Returns true if the token is a dynamic delegate declaration
bool IsValidDelegateDeclaration(const FToken& Token) const;
// Returns true if the current token is a bitfield type
bool IsBitfieldProperty(ELayoutMacroType LayoutMacroType);
// Parse the parameter list of a function or delegate declaration
void ParseParameterList(UFunction* Function, bool bExpectCommaBeforeName = false, TMap<FName, FString>* MetaData = NULL);
public:
// Throws if a specifier value wasn't provided
static void RequireSpecifierValue(const FPropertySpecifier& Specifier, bool bRequireExactlyOne = false);
static FString RequireExactlyOneSpecifierValue(const FPropertySpecifier& Specifier);
/**
* Find a field in the specified context. Starts with the specified scope, then iterates
* through the Outer chain until the field is found.
*
* @param InScope scope to start searching for the field in
* @param InIdentifier name of the field we're searching for
* @param bIncludeParents whether to allow searching in the scope of a parent struct
* @param FieldClass class of the field to search for. used to e.g. search for functions only
* @param Thing hint text that will be used in the error message if an error is encountered
*
* @return a pointer to a UField with a name matching InIdentifier, or NULL if it wasn't found
*/
static UField* FindField( UStruct* InScope, const TCHAR* InIdentifier, bool bIncludeParents=true, UClass* FieldClass=UField::StaticClass(), const TCHAR* Thing=nullptr );
static FField* FindProperty(UStruct* InScope, const TCHAR* InIdentifier, bool bIncludeParents = true, FFieldClass* FieldClass = FField::StaticClass(), const TCHAR* Thing = nullptr);
// Checks ToValidate to make sure that its associated sparse class data struct, if one exists, is a valid structure to use for storing sparse class data.
static void CheckSparseClassData(const UStruct* ToValidate);
protected:
/**
* Parse rest of the module's source files.
*
* @param ModulePackage Current package.
* @param HeaderParser The header parser.
*
* @return Result enumeration.
*/
static ECompilationResult::Type ParseRestOfModulesSourceFiles(UPackage* ModulePackage, FHeaderParser& HeaderParser);
//@TODO: Remove this method
static void ParseClassName(const TCHAR* Temp, FString& ClassName);
/**
* @param Input An input string, expected to be a script comment.
* @return The input string, reformatted in such a way as to be appropriate for use as a tooltip.
*/
static FString FormatCommentForToolTip(const FString& Input);
/**
* Retrieves parameter comments / tooltips from the function comment
* @param Input An input string, expected to be a script comment.
* @return The map of parameter name to comment per parameter
*/
static TMap<FName, FString> GetParameterToolTipsFromFunctionComment(const FString& Input);
/**
* Begins the process of exporting C++ class declarations for native classes in the specified package
*
* @param CurrentPackage The package being compiled.
* @param AllClasses The class tree for CurrentPackage.
* @param Module Currently exported module.
*/
static void ExportNativeHeaders(
UPackage* CurrentPackage,
FClasses& AllClasses,
bool bAllowSaveExportedHeaders,
const FManifestModule& Module
);
FString GetSourceFileContext() const;
// FContextSupplier interface.
virtual FString GetContext() override;
// End of FContextSupplier interface.
// High-level compiling functions.
/**
* Parses given source file.
*
* @param SourceFile Source file to parse.
*
* @returns Compilation result enum.
*/
ECompilationResult::Type ParseHeader(FUnrealSourceFile* SourceFile);
void CompileDirective();
void FinalizeScriptExposedFunctions(UClass* Class);
UEnum* CompileEnum();
UScriptStruct* CompileStructDeclaration();
bool CompileDeclaration(TArray<UDelegateFunction*>& DelegatesToFixup, FToken& Token);
/** Skip C++ (noexport) declaration. */
bool SkipDeclaration(FToken& Token);
/** Similar to MatchSymbol() but will return to the exact location as on entry if the symbol was not found. */
bool SafeMatchSymbol(const TCHAR Match);
void HandleOneInheritedClass(UClass* Class, FString&& InterfaceName);
FClass* ParseClassNameDeclaration(FString& DeclaredClassName, FString& RequiredAPIMacroIfPresent);
/** The property style of a variable declaration being parsed */
struct EPropertyDeclarationStyle
{
enum Type
{
None,
UPROPERTY
};
};
/**
* Resets current class data back to its defaults.
*/
void ResetClassData();
/**
* Create new function object based on given info structure.
*/
UFunction* CreateFunction(const FFuncInfo &FuncInfo) const;
/**
* Create new delegate function object based on given info structure.
*/
template<typename T>
UDelegateFunction* CreateDelegateFunction(const FFuncInfo &FuncInfo) const;
UClass* CompileClassDeclaration();
UDelegateFunction* CompileDelegateDeclaration(const TCHAR* DelegateIdentifier, EDelegateSpecifierAction::Type SpecifierAction = EDelegateSpecifierAction::DontParse);
void CompileFunctionDeclaration();
void CompileVariableDeclaration (UStruct* Struct);
void CompileInterfaceDeclaration();
void CompileRigVMMethodDeclaration(UStruct* Struct);
void ParseRigVMMethodParameters(UStruct* Struct);
FClass* ParseInterfaceNameDeclaration(FString& DeclaredInterfaceName, FString& RequiredAPIMacroIfPresent);
bool TryParseIInterfaceClass();
bool CompileStatement(TArray<UDelegateFunction*>& DelegatesToFixup);
// Checks to see if a particular kind of command is allowed on this nesting level.
bool IsAllowedInThisNesting(ENestAllowFlags AllowFlags);
// Make sure that a particular kind of command is allowed on this nesting level.
// If it's not, issues a compiler error referring to the token and the current
// nesting level.
void CheckAllow(const TCHAR* Thing, ENestAllowFlags AllowFlags);
UStruct* GetSuperScope( UStruct* CurrentScope, const FName& SearchName );
void SkipStatements( int32 SubCount, const TCHAR* ErrorTag );
/**
* Parses a variable or return value declaration and determines the variable type and property flags.
*
* @param Scope struct to create the property in
* @param VarProperty will be filled in with type and property flag data for the property declaration that was parsed
* @param Disallow contains a mask of variable modifiers that are disallowed in this context
* @param OuterPropertyType only specified when compiling the inner properties for arrays or maps. corresponds to the FToken for the outer property declaration.
* @param PropertyDeclarationStyle if the variable is defined with a UPROPERTY
* @param VariableCategory what kind of variable is being parsed
* @param ParsedVarIndexRange The source text [Start, End) index range for the parsed type.
*/
void GetVarType(
FScope* Scope,
FPropertyBase& VarProperty,
EPropertyFlags Disallow,
const FToken* OuterPropertyType,
EPropertyDeclarationStyle::Type PropertyDeclarationStyle,
EVariableCategory::Type VariableCategory,
FIndexRange* ParsedVarIndexRange = nullptr,
ELayoutMacroType* OutLayoutMacroType = nullptr);
/**
* Parses a variable name declaration and creates a new FProperty object.
*
* @param Scope struct to create the property in
* @param VarProperty type and propertyflag info for the new property (inout)
* @param VariableCategory what kind of variable is being created
*
* @return a pointer to the new FProperty if successful, or NULL if there was no property to parse
*/
FProperty* GetVarNameAndDim(
UStruct* Struct,
FToken& VarProperty,
EVariableCategory::Type VariableCategory,
ELayoutMacroType LayoutMacroType = ELayoutMacroType::None);
/**
* Returns whether the specified class can be referenced from the class currently being compiled.
*
* @param Scope The scope we are currently parsing.
* @param CheckClass The class we want to reference.
*
* @return true if the specified class is an intrinsic type or if the class has successfully been parsed
*/
bool AllowReferenceToClass(UStruct* Scope, UClass* CheckClass) const;
/**
* @return true if Scope has FProperty objects in its list of fields
*/
static bool HasMemberProperties( const UStruct* Scope );
/**
* Parses optional metadata text.
*
* @param MetaData the metadata map to store parsed metadata in
* @param FieldName the field being parsed (used for logging)
*
* @return true if metadata was specified
*/
void ParseFieldMetaData(TMap<FName, FString>& MetaData, const TCHAR* FieldName);
/**
* Formats the current comment, if any, and adds it to the metadata as a tooltip.
*
* @param MetaData the metadata map to store the tooltip in
*/
void AddFormattedPrevCommentAsTooltipMetaData(TMap<FName, FString>& MetaData);
/**
* Tries to parse the token as an access protection specifier (public:, protected:, or private:)
*
* @return EAccessSpecifier this is, or zero if it is none
*/
EAccessSpecifier ParseAccessProtectionSpecifier(const FToken& Token);
const TCHAR* NestTypeName( ENestType NestType );
FClass* GetQualifiedClass(const TCHAR* Thing);
/**
* Increase the nesting level, setting the new top nesting level to
* the one specified. If pushing a function or state and it overrides a similar
* thing declared on a lower nesting level, verifies that the override is legal.
*
* @param NestType the new nesting type
* @param InNode @todo
*/
void PushNest(ENestType NestType, UStruct* InNode, FUnrealSourceFile* SourceFile = nullptr);
void PopNest(ENestType NestType, const TCHAR* Descr);
/**
* Tasks that need to be done after popping function declaration
* from parsing stack.
*
* @param PoppedFunction Function that have just been popped.
*/
void PostPopFunctionDeclaration(UFunction* PoppedFunction);
/**
* Tasks that need to be done after popping interface definition
* from parsing stack.
*
* @param CurrentInterface Interface that have just been popped.
*/
void PostPopNestInterface(UClass* CurrentInterface);
/**
* Tasks that need to be done after popping class definition
* from parsing stack.
*
* @param CurrentClass Class that have just been popped.
*/
void PostPopNestClass(UClass* CurrentClass);
/**
* Binds all delegate properties declared in ValidationScope the delegate functions specified in the variable declaration, verifying that the function is a valid delegate
* within the current scope. This must be done once the entire class has been parsed because instance delegate properties must be declared before the delegate declaration itself.
*
* @todo: this function will no longer be required once the post-parse fixup phase is added (TTPRO #13256)
*
* @param Struct the struct to validate delegate properties for
* @param Scope the current scope
* @param DelegateCache cached map of delegates that have already been found; used for faster lookup.
*/
void FixupDelegateProperties(UStruct* ValidationScope, FScope& Scope, TMap<FName, UFunction*>& DelegateCache);
// Retry functions.
void InitScriptLocation( FScriptLocation& Retry );
void ReturnToLocation( const FScriptLocation& Retry, bool Binary=1, bool Text=1 );
static void ValidatePropertyIsDeprecatedIfNecessary(const FPropertyBase& VarProperty, const FToken* OuterPropertyType);
// Cache of ScriptStructs that have been validated for Net Replication and RPC
TSet<UScriptStruct*> ScriptStructsValidForNet;
/**
* Validate that a ScriptStruct is ok to be Replicated or Sent in an RPC.
*
* @param OriginStructName The Name of the ScriptStruct to check
* @param InStruct The ScriptStruct to check
*/
bool ValidateScriptStructOkForNet(const FString& OriginStructName, UScriptStruct* InStruct);
private:
// Source file currently parsed by UHT.
FUnrealSourceFile* CurrentSourceFile;
// Module currently parsed by UHT.
const FManifestModule* CurrentlyParsedModule;
// True if the module currently being parsed is part of the engine, as opposed to being part of a game
bool bIsCurrentModulePartOfEngine;
/**
* Tries to match constructor parameter list. Assumes that constructor
* name is already matched.
*
* If fails it reverts all parsing done.
*
* @param Token Token to start parsing from.
*
* @returns True if matched. False otherwise.
*/
bool TryToMatchConstructorParameterList(FToken Token);
// Parses possible version declaration in generated code, e.g. GENERATED_BODY(<some_version>).
void CompileVersionDeclaration(UStruct* Struct);
// Verifies that all specified class's UProperties with function associations have valid targets
void VerifyPropertyMarkups( UClass* TargetClass );
// Verifies the target function meets the criteria for a blueprint property getter
void VerifyBlueprintPropertyGetter(FProperty* Property, UFunction* TargetFunction);
// Verifies the target function meets the criteria for a blueprint property setter
void VerifyBlueprintPropertySetter(FProperty* Property, UFunction* TargetFunction);
// Verifies the target function meets the criteria for a replication notify callback
void VerifyRepNotifyCallback(FProperty* Property, UFunction* TargetFunction);
// Constructs the policy from a string
static FDocumentationPolicy GetDocumentationPolicyFromName(const FString& PolicyName);
// Constructs the policy for documentation checks for a given struct
static FDocumentationPolicy GetDocumentationPolicyForStruct(UStruct* Struct);
// Property types to provide UI Min and Max ranges
static TArray<FString> PropertyCPPTypesRequiringUIRanges;
// Returns true if a given CPP types required ui checking
static bool DoesCPPTypeRequireDocumentation(const FString& CPPType);
// Validates the documentation for a given enum
void CheckDocumentationPolicyForEnum(UEnum* Enum, const TMap<FName, FString>& MetaData, const TArray<TMap<FName, FString>>& Entries);
// Validates the documentation for a given struct
void CheckDocumentationPolicyForStruct(UStruct* Struct);
// Validates the documentation for a given method
void CheckDocumentationPolicyForFunc(UClass* Class, UFunction* Func);
// Checks if a valid range has been found on the provided metadata
bool CheckUIMinMaxRangeFromMetaData(const FString& UIMin, const FString& UIMax);
// Checks if a valid range has been found on the provided metadata
void ConditionalLogPointerUsage(EPointerMemberBehavior PointerMemberBehavior, const TCHAR* PointerTypeDesc, FString&& PointerTypeDecl);
// Names that cannot be used enums, UStructs, or UClasses
static TArray<FString> ReservedTypeNames;
public:
/**
* Checks if the given token uses one of the reserved type names.
*
* @param TypeName String of the type to check (For UObject/UClass, use the stripped name)
* @return True if the TypeName is a reserved name
*/
static bool IsReservedTypeName(const FString& TypeName);
/**
* Checks if the given token uses one of the reserved type names.
*
* @param Token The token to check
* @return True if the Token is using a reserved name
*/
static bool IsReservedTypeName(const FToken& Token);
static const FName NAME_InputText;
static const FName NAME_OutputText;
static const FName NAME_ConstantText;
static const FName NAME_VisibleText;
static const FName NAME_ArraySizeText;
static const FName NAME_SingletonText;
static const TCHAR* TArrayText;
static const TCHAR* TEnumAsByteText;
static const TCHAR* FFixedArrayText;
static const TCHAR* FDynamicArrayText;
static const TCHAR* GetRefText;
static const TCHAR* GetFixedArrayText;
static const TCHAR* GetDynamicArrayText;
};
/////////////////////////////////////////////////////
// FHeaderPreParser
class FHeaderPreParser : public FBaseParser
{
public:
FHeaderPreParser()
{
}
void ParseClassDeclaration(
const TCHAR* Filename,
const TCHAR* InputText,
int32 InLineNumber,
const TCHAR*
StartingMatchID,
FName& out_StrippedClassName,
FString& out_ClassName,
FString& out_BaseClassName,
TArray<FHeaderProvider>& out_ClassNames,
const TArray<FSimplifiedParsingClassInfo>& ParsedClassArray
);
};