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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cb79a7b739e8a69a6cbca287cda4aebedd48aaff
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor
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richard talbotwatkin b4d72dd359 When importing / building Nanite static meshes, always disable removal of degenerate tris. For clarity, this option is also disabled in the import UI and the Build Settings UI in the Static Mesh Editor, when Nanite is enabled.
#jira UE-108752
#lockdown Simon.Tourangeau
#rb Brian.Karis, Alexis.Matte

#ROBOMERGE-SOURCE: CL 15992767 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)

[CL 15992775 by richard talbotwatkin in ue5-main branch]
2021-04-13 14:54:07 -04:00
..
Private
When importing / building Nanite static meshes, always disable removal of degenerate tris. For clarity, this option is also disabled in the import UI and the Build Settings UI in the Static Mesh Editor, when Nanite is enabled.
2021-04-13 14:54:07 -04:00
Public
Added a view menu toggle to the static mesh editor to show or hide the nanite proxy mesh. The option only appears if nanite is enabled on a mesh.
2021-02-19 22:14:33 -04:00
StaticMeshEditor.Build.cs
Rework per-platform properties to make better use of the space in the details panel. Now each override is a separate tree node and all overrides can be viewed by expanding the property row
2020-11-17 12:45:35 -04:00
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