Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
cb79a7b739e8a69a6cbca287cda4aebedd48aaff
UnrealEngineUWP/Engine/Source/Editor/BlueprintEditorLibrary
History
ben hoffman d6b2f51edc Add a return value to have better messaging when replacing nodes with the BP editor library. Change a debug if statement that would refresh all actions upon upgrading, which is no longer needed. Reset promotable operators with no connections to wildcard state when upgrading for a more cohesive upgrade.
#jira UE-103471
#rb trivial
#preflight 607723921fa9990001cb3956
#preflight 60773204ba38cf0001be43dd

[CL 16010009 by ben hoffman in ue5-main branch]
2021-04-14 15:04:17 -04:00
..
Private
Add a return value to have better messaging when replacing nodes with the BP editor library. Change a debug if statement that would refresh all actions upon upgrading, which is no longer needed. Reset promotable operators with no connections to wildcard state when upgrading for a more cohesive upgrade.
2021-04-14 15:04:17 -04:00
Public
When renaming a graph via the BP editor library, correctly generate a unique kismet name if necessary. Update the default value to be more user friendly. If an empty name is given then default to "NewGraph"
2021-02-08 15:57:03 -04:00
BlueprintEditorLibrary.Build.cs
remove unnecessary comment out line
2021-02-08 17:07:20 -04:00
Powered by Gitea Page: 723ms Template: 17ms
English
English
Licenses API