Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/Private/AnimationModifierDetailCustomization.h
Jurre deBaare be38ae281c - Added button to Anim Modifiers details customizations to apply all instances of its class to their outer AnimSequences
- Added context menu entry to AnimationSequence asset actions to apply all contained animation modifiers
#rb Thomas.Sarkanen
#preflight 604f343a23863e000183d66b

[CL 15694950 by Jurre deBaare in ue5-main branch]
2021-03-15 06:52:40 -04:00

24 lines
685 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Input/Reply.h"
class SButton;
class UAnimationModifier;
/** Animation modifier detail customization */
class FAnimationModifierDetailCustomization : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance() { return MakeShareable(new FAnimationModifierDetailCustomization()); }
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
protected:
FReply OnUpdateRevisionButtonClicked();
FReply OnApplyButtonClicked();
protected:
TSharedPtr<SButton> UpdateRevisionButton;
UAnimationModifier* ModifierInstance;
};