Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities
sebastien lussier 25be01902a Avoid renderdata of HLOD being recomputed during cook package save because of non-deterministic guid
- Preserve guid during save if static mesh bulkdata content hasn't changed to avoid triggering unnecessary rebuilds
  - Make sure the next HLOD generation is going to use the HashAsGuid feature to avoid recompiling staticmesh that are generated if they are exactly the same as before

  - 31m10s to 14m15s to cook P_Construct_WP with a warmed-up DDC

#rb Matt.Peters, Sebastien.Lussier, Yuriy.ODonnell, Danny.Couture

#ushell-cherrypick of 15755322 by danny.couture
#lockdown simon.tourangeau

#ROBOMERGE-SOURCE: CL 15965125 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15981275 by sebastien lussier in ue5-main branch]
2021-04-12 15:18:55 -04:00
..