Files
UnrealEngineUWP/Engine/Shaders
chris kulla 31b8f05a27 Remove QuasiRandom and Halton code in favor of the newer random sequence
The last remaining usage was inside denoising code. This code assumes the sampling pattern is similar to what was used during rendering which was no longer true since we switched to RandomSequence there a while ago.

#rb Patrick.Kelly, Guillaume.Abadie
#preflight 6078602906b89e0001968b19

[CL 16023123 by chris kulla in ue5-main branch]
2021-04-15 12:55:18 -04:00
..
2021-04-15 12:22:28 -04:00