Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundGenerator/MetasoundGenerator.Build.cs
aaron mcleran 777b4411a5 Making our modules optimized
#jira UE-112724
#rb none
#preflight 6067824d918c88000118e6d9

#ROBOMERGE-SOURCE: CL 15905854 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15907362 by aaron mcleran in ue5-main branch]
2021-04-02 20:38:21 -04:00

33 lines
655 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundGenerator : ModuleRules
{
public MetasoundGenerator(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SignalProcessing",
"CoreUObject",
"Engine",
"AudioMixerCore"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"AudioMixer",
"MetasoundGraphCore",
"MetasoundStandardNodes",
"MetasoundFrontend"
}
);
}
}
}