Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundSource.h
aaron mcleran 72060b54f1 Fixing array get node shared state playback issues
- Adding environment variable for if a sound is preview or not
- Clears the shared state on init if the sound is a preview sound

#jira UE-112453
#rb Rob.Gay
[FYI] Sondra.Moyls
#preflight 6068e1e27a9a3e00013d671f

#ROBOMERGE-SOURCE: CL 15910610 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15910611 by aaron mcleran in ue5-main branch]
2021-04-03 18:41:39 -04:00

182 lines
5.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraph.h"
#include "MetasoundAssetBase.h"
#include "MetasoundFrontend.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundInstanceTransmitter.h"
#include "MetasoundOperatorSettings.h"
#include "MetasoundRouter.h"
#include "Sound/SoundWaveProcedural.h"
#include "MetasoundSource.generated.h"
/** Declares the output audio format of the UMetaSoundSource */
UENUM()
enum class EMetasoundSourceAudioFormat : uint8
{
Mono, //< Mono audio output.
Stereo //< Stereo audio output.
};
UCLASS()
class METASOUNDENGINE_API UMetasoundEditorGraphBase : public UEdGraph
{
GENERATED_BODY()
public:
virtual void Synchronize() { }
};
/**
* This Metasound type can be played as an audio source.
*/
UCLASS(hidecategories = object, BlueprintType)
class METASOUNDENGINE_API UMetaSoundSource : public USoundWaveProcedural, public FMetasoundAssetBase
{
GENERATED_BODY()
protected:
UPROPERTY(EditAnywhere, Category = CustomView)
FMetasoundFrontendDocument RootMetasoundDocument;
#if WITH_EDITORONLY_DATA
UPROPERTY(EditAnywhere, Category = CustomView)
UMetasoundEditorGraphBase* Graph;
#endif // WITH_EDITORONLY_DATA
public:
UMetaSoundSource(const FObjectInitializer& ObjectInitializer);
// The output audio format of the metasound source.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Metasound)
EMetasoundSourceAudioFormat OutputFormat;
#if WITH_EDITOR
// Returns document name (for editor purposes, and avoids making document public for edit
// while allowing editor to reference directly)
static FName GetDocumentPropertyName()
{
return GET_MEMBER_NAME_CHECKED(UMetaSoundSource, RootMetasoundDocument);
}
virtual void PostEditUndo() override;
// Returns the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @return Editor graph associated with UMetaSoundSource.
virtual UEdGraph* GetGraph() override
{
return Graph;
}
virtual const UEdGraph* GetGraph() const override
{
return Graph;
}
virtual UEdGraph& GetGraphChecked() override
{
check(Graph);
return *Graph;
}
virtual const UEdGraph& GetGraphChecked() const override
{
check(Graph);
return *Graph;
}
// Sets the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @param Editor graph associated with UMetaSoundSource.
virtual void SetGraph(UEdGraph* InGraph) override
{
Graph = CastChecked<UMetasoundEditorGraphBase>(InGraph);
}
virtual bool GetRedrawThumbnail() const override
{
return false;
}
virtual void SetRedrawThumbnail(bool bInRedraw) override
{
}
virtual bool CanVisualizeAsset() const override
{
return false;
}
void PostEditChangeProperty(FPropertyChangedEvent& InEvent);
#endif // WITH_EDITOR
UObject* GetOwningAsset() override
{
return this;
}
const UObject* GetOwningAsset() const override
{
return this;
}
bool IsPlayable() const override;
bool SupportsSubtitles() const override;
float GetDuration() override;
ISoundGeneratorPtr CreateSoundGenerator(const FSoundGeneratorInitParams& InParams) override;
TUniquePtr<IAudioInstanceTransmitter> CreateInstanceTransmitter(const FAudioInstanceTransmitterInitParams& InParams) const override;
// Get the most up to date archetype for metasound sources.
const TArray<FMetasoundFrontendArchetype>& GetPreferredMetasoundArchetypes() const override;
protected:
Metasound::Frontend::TAccessPtr<FMetasoundFrontendDocument> GetDocument() override
{
// Return document using FAccessPoint to inform the TAccessPtr when the
// object is no longer valid.
return Metasound::Frontend::MakeAccessPtr<FMetasoundFrontendDocument>(RootMetasoundDocument.AccessPoint, RootMetasoundDocument);
}
Metasound::Frontend::TAccessPtr<const FMetasoundFrontendDocument> GetDocument() const override
{
// Return document using FAccessPoint to inform the TAccessPtr when the
// object is no longer valid.
return Metasound::Frontend::MakeAccessPtr<const FMetasoundFrontendDocument>(RootMetasoundDocument.AccessPoint, RootMetasoundDocument);
}
private:
struct FSendInfoAndVertexName
{
Metasound::FMetasoundInstanceTransmitter::FSendInfo SendInfo;
FString VertexName;
};
bool GetReceiveNodeMetadataForDataType(const FName& InTypeName, FMetasoundFrontendClassMetadata& OutMetadata) const;
Metasound::Frontend::FNodeHandle AddInputPinForSendAddress(const Metasound::FMetasoundInstanceTransmitter::FSendInfo& InSendInfo, Metasound::Frontend::FGraphHandle InGraph) const;
bool CopyDocumentAndInjectReceiveNodes(uint64 InInstanceID, const FMetasoundFrontendDocument& InSourceDoc, FMetasoundFrontendDocument& OutDestDoc) const;
TArray<FString> GetTransmittableInputVertexNames() const;
Metasound::FOperatorSettings GetOperatorSettings(Metasound::FSampleRate InSampleRate) const;
Metasound::FSendAddress CreateSendAddress(uint64 InInstanceID, const FString& InVertexName, const FName& InDataTypeName) const;
TArray<FSendInfoAndVertexName> GetSendInfos(uint64 InInstanceID) const;
static const FString& GetOnPlayInputName();
static const FString& GetAudioOutputName();
static const FString& GetIsFinishedOutputName();
static const FString& GetAudioDeviceHandleVariableName();
static const FString& GetSoundUniqueIdName();
static const FString& GetIsPreviewSoundName();
static const FMetasoundFrontendArchetype& GetBaseArchetype();
static const FMetasoundFrontendArchetype& GetMonoSourceArchetype();
static const FMetasoundFrontendArchetype& GetStereoSourceArchetype();
};