Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundEngineEnvironment.h
aaron mcleran b9ab4e3c7e - Changing the method of implementation for the global shared array shuffle
- Implementing a random get array node which retrieves a random element from an array given a supplied weights array
- Pipe down new metasound environment variable for the USoundBase UniqueObjectID to use as a key for shared data across instances of a metasound

#rb
#jira
#preflight 604f94eb85422300012bbcea

#ROBOMERGE-SOURCE: CL 15698615 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15698625 by aaron mcleran in ue5-main branch]
2021-03-15 14:00:26 -04:00

9 lines
219 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AudioDeviceManager.h"
#include "MetasoundEnvironment.h"
DECLARE_METASOUND_ENVIRONMENT_VARIABLE_TYPE(METASOUNDENGINE_API, FAudioDeviceHandle);