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- Implementing a random get array node which retrieves a random element from an array given a supplied weights array - Pipe down new metasound environment variable for the USoundBase UniqueObjectID to use as a key for shared data across instances of a metasound #rb #jira #preflight 604f94eb85422300012bbcea #ROBOMERGE-SOURCE: CL 15698615 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533) [CL 15698625 by aaron mcleran in ue5-main branch]
9 lines
219 B
C
9 lines
219 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AudioDeviceManager.h"
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#include "MetasoundEnvironment.h"
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DECLARE_METASOUND_ENVIRONMENT_VARIABLE_TYPE(METASOUNDENGINE_API, FAudioDeviceHandle);
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