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#rb trivial #jira nojira #preflight 6066ab3dc5a3a100016fc8a0 #ROBOMERGE-SOURCE: CL 15899490 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533) [CL 15899491 by rob gay in ue5-main branch]
88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundFrontend.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundAssetBase.h"
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#if WITH_EDITORONLY_DATA
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#include "EdGraph/EdGraph.h"
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#include "Misc/AssertionMacros.h"
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#endif // WITH_EDITORONLY_DATA
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#include "Metasound.generated.h"
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// Forward Declarations
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class FEditPropertyChain;
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struct FPropertyChangedEvent;
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/**
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* This asset type is used for Metasound assets that can only be used as nodes in other Metasound graphs.
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* Because of this, they can have any inputs or outputs they need.
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*/
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UCLASS(hidecategories = object, BlueprintType)
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class METASOUNDENGINE_API UMetaSound : public UObject, public FMetasoundAssetBase
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{
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GENERATED_BODY()
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protected:
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UPROPERTY(EditAnywhere, Category = CustomView)
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FMetasoundFrontendDocument MetasoundDocument;
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// Returns document object responsible for serializing asset
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Metasound::Frontend::TAccessPtr<FMetasoundFrontendDocument> GetDocument() override;
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// Returns document object responsible for serializing asset
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Metasound::Frontend::TAccessPtr<const FMetasoundFrontendDocument> GetDocument() const override;
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#if WITH_EDITORONLY_DATA
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UPROPERTY()
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UEdGraph* Graph;
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#endif // WITH_EDITORONLY_DATA
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public:
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UMetaSound(const FObjectInitializer& ObjectInitializer);
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#if WITH_EDITORONLY_DATA
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// Returns document name (for editor purposes, and avoids making document public for edit
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// while allowing editor to reference directly)
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static FName GetDocumentPropertyName()
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{
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return GET_MEMBER_NAME_CHECKED(UMetaSound, MetasoundDocument);
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}
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// Returns the graph associated with this Metasound. Graph is required to be referenced on
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// Metasound UObject for editor serialization purposes.
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// @return Editor graph associated with UMetaSound.
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virtual UEdGraph* GetGraph() override;
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virtual const UEdGraph* GetGraph() const override;
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virtual UEdGraph& GetGraphChecked() override;
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virtual const UEdGraph& GetGraphChecked() const override;
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// Sets the graph associated with this Metasound. Graph is required to be referenced on
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// Metasound UObject for editor serialization purposes.
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// @param Editor graph associated with UMetaSound.
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virtual void SetGraph(UEdGraph* InGraph) override;
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#endif // WITH_EDITORONLY_DATA
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UObject* GetOwningAsset() override
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{
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return this;
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}
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const UObject* GetOwningAsset() const override
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{
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return this;
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}
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const TArray<FMetasoundFrontendArchetype>& GetPreferredMetasoundArchetypes() const override;
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bool IsMetasoundArchetypeSupported(const FMetasoundFrontendArchetype& InArchetype) const override;
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const FMetasoundFrontendArchetype& GetPreferredMetasoundArchetype(const FMetasoundFrontendDocument& InDocument) const override;
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};
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