Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/MetasoundEditor.Build.cs
aaron mcleran 777b4411a5 Making our modules optimized
#jira UE-112724
#rb none
#preflight 6067824d918c88000118e6d9

#ROBOMERGE-SOURCE: CL 15905854 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15907362 by aaron mcleran in ue5-main branch]
2021-04-02 20:38:21 -04:00

55 lines
979 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundEditor : ModuleRules
{
public MetasoundEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"AudioExtensions",
"AudioMixer",
"KismetWidgets",
"MetasoundEngine",
"MetasoundFrontend",
"MetasoundGraphCore",
"ToolMenus",
"AudioWidgets",
"AudioSynesthesia"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"ApplicationCore",
"AudioMixer",
"ClassViewer",
"ContentBrowser",
"Core",
"CoreUObject",
"DetailCustomizations",
"EditorStyle",
"Engine",
"GraphEditor",
"InputCore",
"PropertyEditor",
"RenderCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"AudioAnalyzer"
}
);
}
}
}