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Code previously searched for any UnrealHeaderTool*.dll binaries, which would pick up things like a stale UnrealHeaderTool-ScriptGenerator-Win64-Debug.dll. If that file was the first found, and chosen as the API version to compare everything else to, all the up-to-date DLLs would be deleted. Using UBT makefiles was preventing UHT being rebuilt, which would leave users in a situation where they would only be able to do one good build after generating project files. [CL 2602486 by Ben Marsh in Main branch]