Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool
Ben Marsh 469830559c Fix a problem running UnrealHeaderTool when there are stale binaries from another configuration locally. Now uses the UHT receipt to determine which binaries to check instead, and deletes them all if there's a mismatch.
Code previously searched for any UnrealHeaderTool*.dll binaries, which would pick up things like a stale UnrealHeaderTool-ScriptGenerator-Win64-Debug.dll. If that file was the first found, and chosen as the API version to compare everything else to, all the up-to-date DLLs would be deleted. Using UBT makefiles was preventing UHT being rebuilt, which would leave users in a situation where they would only be able to do one good build after generating project files.

[CL 2602486 by Ben Marsh in Main branch]
2015-06-26 12:44:48 -04:00
..
2015-06-17 14:54:15 -04:00
2015-06-17 15:45:58 -04:00
2015-05-12 12:00:23 -04:00
2015-05-12 12:00:23 -04:00