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Now CVD can be built as an unreal program (in addition to being an editor tool). #jira UE-191890 #rb Benn.Gallagher [CL 32844991 by sergio gardeazabal in ue5-main branch]
30 lines
772 B
INI
30 lines
772 B
INI
[/Script/Engine.GarbageCollectionSettings]
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gc.MaxObjectsInProgram=500000
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gc.MaxObjectsInGame=500000
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gc.MaxObjectsInEditor=500000
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[SystemSettingsEditor]
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s.AllowUnversionedContentInEditor=1
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cook.AllowCookedDataInEditorBuilds=1
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s.EnforcePackageCompatibleVersionCheck=0
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[SystemSettings]
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s.AllowUnversionedContentInEditor=1
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cook.AllowCookedDataInEditorBuilds=1
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s.EnforcePackageCompatibleVersionCheck=0
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=D4CD916B4290446E57EEBCB1B9F9E4A2
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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