Files
UnrealEngineUWP/Engine/Programs/ChaosVisualDebugger/Config/DefaultEngine.ini
sergio gardeazabal 915d52e8d4 [ChaosVD] Initial Implementation of CVD as a standalone program
Now CVD can be built as an unreal program (in addition to being an editor tool).


#jira UE-191890
#rb Benn.Gallagher

[CL 32844991 by sergio gardeazabal in ue5-main branch]
2024-04-09 19:24:14 -04:00

30 lines
772 B
INI

[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInProgram=500000
gc.MaxObjectsInGame=500000
gc.MaxObjectsInEditor=500000
[SystemSettingsEditor]
s.AllowUnversionedContentInEditor=1
cook.AllowCookedDataInEditorBuilds=1
s.EnforcePackageCompatibleVersionCheck=0
[SystemSettings]
s.AllowUnversionedContentInEditor=1
cook.AllowCookedDataInEditorBuilds=1
s.EnforcePackageCompatibleVersionCheck=0
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=D4CD916B4290446E57EEBCB1B9F9E4A2
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=