Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundDetailCustomization.cpp
rob gay caee8a5785 Move MetaSound Registration Off of App Load
- Fix object picker getting into invalid state when using browsed object/clear not working
- Fix presets being pitched down an octave when set to stereo due to impromper mono down-mixing
- Fix for drag/drop not omitting assets that would cause reference loops
- Minor fix for marking referenced assets as dirtied if parent autoupdate call trickles down request
#rb phil.popp ryan.mangin
#jira UE-116885
#jira UE-120728
#preflight 611d53515e73720001ddbd66

#ROBOMERGE-SOURCE: CL 17220293 via CL 17220302
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17220310 by rob gay in ue5-release-engine-test branch]
2021-08-18 15:16:57 -04:00

231 lines
9.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundDetailCustomization.h"
#include "Containers/Set.h"
#include "CoreMinimal.h"
#include "Delegates/Delegate.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "Framework/Notifications/NotificationManager.h"
#include "IDetailGroup.h"
#include "Input/Events.h"
#include "MetasoundAssetBase.h"
#include "MetasoundEditorSettings.h"
#include "MetasoundFrontend.h"
#include "MetasoundFrontendController.h"
#include "MetasoundSource.h"
#include "MetasoundUObjectRegistry.h"
#include "PropertyEditorDelegates.h"
#include "PropertyHandle.h"
#include "PropertyRestriction.h"
#include "SGraphPalette.h"
#include "SlateCore/Public/Styling/SlateColor.h"
#include "Sound/SoundWave.h"
#include "Templates/Casts.h"
#include "Templates/SharedPointer.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "Widgets/Text/STextBlock.h"
#define LOCTEXT_NAMESPACE "MetaSoundEditor"
namespace Metasound
{
namespace Editor
{
FName BuildChildPath(const FString& InBasePath, FName InPropertyName)
{
return FName(InBasePath + TEXT(".") + InPropertyName.ToString());
}
FName BuildChildPath(const FName& InBasePath, FName InPropertyName)
{
return FName(InBasePath.ToString() + TEXT(".") + InPropertyName.ToString());
}
FMetasoundDetailCustomization::FMetasoundDetailCustomization(FName InDocumentPropertyName)
: IDetailCustomization()
, DocumentPropertyName(InDocumentPropertyName)
{
}
FName FMetasoundDetailCustomization::GetMetadataRootClassPath() const
{
return Metasound::Editor::BuildChildPath(DocumentPropertyName, GET_MEMBER_NAME_CHECKED(FMetasoundFrontendDocument, RootGraph));
}
FName FMetasoundDetailCustomization::GetMetadataPropertyPath() const
{
const FName RootClass = FName(GetMetadataRootClassPath());
return Metasound::Editor::BuildChildPath(RootClass, GET_MEMBER_NAME_CHECKED(FMetasoundFrontendClass, Metadata));
}
void FMetasoundDetailCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout)
{
using namespace Metasound;
using namespace Metasound::Editor;
using namespace Metasound::Frontend;
EMetasoundActiveDetailView DetailsView = EMetasoundActiveDetailView::Metasound;
if (const UMetasoundEditorSettings* EditorSettings = GetDefault<UMetasoundEditorSettings>())
{
DetailsView = EditorSettings->DetailView;
}
// Currently only support modifying a single MetaSound at a time (Multiple MetaSound editting will be covered by separate tool)
TArray<TWeakObjectPtr<UObject>> Objects;
DetailLayout.GetObjectsBeingCustomized(Objects);
if (Objects.Num() > 1)
{
return;
}
TWeakObjectPtr<UMetaSoundSource> MetaSoundSource = Cast<UMetaSoundSource>(Objects[0].Get());
switch (DetailsView)
{
case EMetasoundActiveDetailView::Metasound:
{
IDetailCategoryBuilder& GeneralCategoryBuilder = DetailLayout.EditCategory("MetaSound");
const FName AuthorPropertyPath = BuildChildPath(GetMetadataPropertyPath(), FMetasoundFrontendClassMetadata::GetAuthorPropertyName());
const FName CategoryHierarchyPropertyPath = BuildChildPath(GetMetadataPropertyPath(), FMetasoundFrontendClassMetadata::GetCategoryHierarchyPropertyName());
const FName DescPropertyPath = BuildChildPath(GetMetadataPropertyPath(), FMetasoundFrontendClassMetadata::GetDescriptionPropertyName());
const FName ClassNamePropertyPath = BuildChildPath(GetMetadataPropertyPath(), FMetasoundFrontendClassMetadata::GetClassNamePropertyName());
const FName ClassNameNamePropertyPath = BuildChildPath(ClassNamePropertyPath, GET_MEMBER_NAME_CHECKED(FMetasoundFrontendClassName, Name));
const FName VersionPropertyPath = BuildChildPath(GetMetadataPropertyPath(), FMetasoundFrontendClassMetadata::GetVersionPropertyName());
const FName MajorVersionPropertyPath = BuildChildPath(VersionPropertyPath, GET_MEMBER_NAME_CHECKED(FMetasoundFrontendVersionNumber, Major));
const FName MinorVersionPropertyPath = BuildChildPath(VersionPropertyPath, GET_MEMBER_NAME_CHECKED(FMetasoundFrontendVersionNumber, Minor));
TSharedPtr<IPropertyHandle> AuthorHandle = DetailLayout.GetProperty(AuthorPropertyPath);
TSharedPtr<IPropertyHandle> CategoryHierarchyHandle = DetailLayout.GetProperty(CategoryHierarchyPropertyPath);
TSharedPtr<IPropertyHandle> ClassNameHandle = DetailLayout.GetProperty(ClassNameNamePropertyPath);
TSharedPtr<IPropertyHandle> DescHandle = DetailLayout.GetProperty(DescPropertyPath);
TSharedPtr<IPropertyHandle> MajorVersionHandle = DetailLayout.GetProperty(MajorVersionPropertyPath);
TSharedPtr<IPropertyHandle> MinorVersionHandle = DetailLayout.GetProperty(MinorVersionPropertyPath);
// Invalid for UMetaSounds
TSharedPtr<IPropertyHandle> OutputFormat = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UMetaSoundSource, OutputFormat));
if (OutputFormat.IsValid())
{
TAttribute<bool> IsEnabledAttribute = TAttribute<bool>::Create([InSource = MetaSoundSource]()
{
if (const FMetasoundAssetBase* MetaSoundAsset = IMetasoundUObjectRegistry::Get().GetObjectAsAssetBase(Cast<UObject>(InSource)))
{
FConstGraphHandle GraphHandle = MetaSoundAsset->GetRootGraphHandle();
return GraphHandle->GetGraphStyle().bIsGraphEditable;
}
return false;
});
TSharedRef<SWidget> OutputFormatValueWidget = OutputFormat->CreatePropertyValueWidget();
OutputFormatValueWidget->SetEnabled(IsEnabledAttribute);
static const FText OutputFormatName = LOCTEXT("MetasoundOutputFormatPropertyName", "Output Format");
GeneralCategoryBuilder.AddCustomRow(OutputFormatName)
// .EditCondition(
// {
// }), nullptr)
.NameContent()
[
OutputFormat->CreatePropertyNameWidget()
]
.ValueContent()
[
OutputFormatValueWidget
];
OutputFormat->MarkHiddenByCustomization();
}
GeneralCategoryBuilder.AddProperty(AuthorHandle);
GeneralCategoryBuilder.AddProperty(DescHandle);
GeneralCategoryBuilder.AddProperty(MajorVersionHandle);
GeneralCategoryBuilder.AddProperty(MinorVersionHandle);
static const FText ClassGuidName = LOCTEXT("MetasoundClassGuidPropertyName", "Class Guid");
GeneralCategoryBuilder.AddCustomRow(ClassGuidName).NameContent()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(ClassGuidName)
.Font(FEditorStyle::GetFontStyle(TEXT("PropertyWindow.NormalFont")))
]
]
.ValueContent()
[
ClassNameHandle->CreatePropertyValueWidget()
];
GeneralCategoryBuilder.AddProperty(CategoryHierarchyHandle);
DetailLayout.HideCategory("Advanced");
DetailLayout.HideCategory("Analysis");
DetailLayout.HideCategory("Attenuation");
DetailLayout.HideCategory("Effects");
DetailLayout.HideCategory("Loading");
DetailLayout.HideCategory("Modulation");
DetailLayout.HideCategory("Sound");
DetailLayout.HideCategory("Voice Management");
}
break;
case EMetasoundActiveDetailView::General:
default:
DetailLayout.HideCategory("MetaSound");
const bool bShouldBeInitiallyCollapsed = true;
IDetailCategoryBuilder& SoundCategory = DetailLayout.EditCategory("Sound");
SoundCategory.InitiallyCollapsed(bShouldBeInitiallyCollapsed);
static const TSet<FName> SoundPropsToHide =
{
GET_MEMBER_NAME_CHECKED(USoundWave, bLooping),
GET_MEMBER_NAME_CHECKED(USoundWave, SoundGroup)
};
TArray<TSharedRef<IPropertyHandle>>SoundProperties;
SoundCategory.GetDefaultProperties(SoundProperties);
for (TSharedRef<IPropertyHandle> Property : SoundProperties)
{
if (SoundPropsToHide.Contains(Property->GetProperty()->GetFName()))
{
Property->MarkHiddenByCustomization();
}
}
DetailLayout.EditCategory("Attenuation").InitiallyCollapsed(bShouldBeInitiallyCollapsed);
DetailLayout.EditCategory("Effects").InitiallyCollapsed(bShouldBeInitiallyCollapsed);
DetailLayout.EditCategory("Modulation").InitiallyCollapsed(bShouldBeInitiallyCollapsed);
DetailLayout.EditCategory("Voice Management").InitiallyCollapsed(bShouldBeInitiallyCollapsed);
DetailLayout.EditCategory("Analysis").InitiallyCollapsed(bShouldBeInitiallyCollapsed);
DetailLayout.EditCategory("Advanced").InitiallyCollapsed(bShouldBeInitiallyCollapsed);
break;
}
// Hack to hide parent structs for nested metadata properties
DetailLayout.HideCategory("CustomView");
DetailLayout.HideCategory("Curves");
DetailLayout.HideCategory("Developer");
DetailLayout.HideCategory("File Path");
DetailLayout.HideCategory("Format");
DetailLayout.HideCategory("Info");
DetailLayout.HideCategory("Loading");
DetailLayout.HideCategory("Playback");
DetailLayout.HideCategory("Subtitles");
}
} // namespace Editor
} // namespace Metasound
#undef LOCTEXT_NAMESPACE