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Most of the code moved to /Private/Solvers/Internal, except: - MeshElementLinearization.h split into /GeometricObjects/Util/ElementLinearization.h (not mesh-specific) and /DynamicMesh/Solvers/MeshLinearization.h for vtx/tri subclasses - ELaplacianWeightScheme and a few util functions moved to /DynamicMesh/Solvers/MeshLaplacian.h - IConstrainedMeshOperator renamed to IConstrainedMeshSolver and moved to /DynamicMesh/Solvers/ - MeshSolverUtilities.h API functions moved to /DynamicMesh/Solvers/MeshSmoothing.h, ConstrainedMeshDeformer.h, ConstrainedMeshSmoother.h - Laplacian matrix assembly refactored out of LaplacianOperators.cpp and moved to /DynamicMesh/Solvers/LaplacianMatrixAssembly. LaplacianOperator functions are now wrappers around those functions. - most of FSOAPositions refactored into TVector3Arrays<T>, which it now subclasses. The arrays are now TArray<T> and Eigen::Map is used to pass them to/from Eigen code. Moved to FSparseMatrixD.h #rb none #rnx #ROBOMERGE-SOURCE: CL 13045456 via CL 13045457 via CL 13045458 #ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012) [CL 13048356 by ryan schmidt in Main branch]
75 lines
2.0 KiB
C#
75 lines
2.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ModelingOperators : ModuleRules
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{
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public ModelingOperators(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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// These dependencies were commented out when we split out ModelingOperatorsEditorOnly
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// Many of them are editor only and should not be depended on here. If you re-add any
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// dependent modules, please confirm by "launching" or packaging that you are not introducing
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// editor dependencies
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//
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//"ProxyLODMeshReduction", // currently required to be public due to IVoxelBasedCSG API
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//"MeshDescription",
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"Core",
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"InteractiveToolsFramework",
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"GeometricObjects",
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"DynamicMesh",
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"MeshConversion",
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"GeometryAlgorithms", // required for constrained Delaunay triangulation
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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// These dependencies were commented out when we split out ModelingOperatorsEditorOnly
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// Many of them are editor only and should not be depended on here. If you re-add any
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// dependent modules, please confirm by "launching" or packaging that you are not introducing
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// editor dependencies
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//
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//"MeshBuilder",
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//"MeshDescriptionOperations",
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//"MeshUtilitiesCommon",
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//"MeshReductionInterface", // for UE4 standard simplification
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"CoreUObject",
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"Engine",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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