Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingOperators/ModelingOperators.Build.cs
ryan schmidt 76437e3798 GeometryProcessing: merge MeshSolverUtilities module into DynamicMesh module. Update Build.cs references, test code.
Most of the code moved to /Private/Solvers/Internal, except:
- MeshElementLinearization.h split into /GeometricObjects/Util/ElementLinearization.h (not mesh-specific) and /DynamicMesh/Solvers/MeshLinearization.h for vtx/tri subclasses
- ELaplacianWeightScheme and a few util functions moved to /DynamicMesh/Solvers/MeshLaplacian.h
- IConstrainedMeshOperator renamed to IConstrainedMeshSolver and moved to /DynamicMesh/Solvers/
- MeshSolverUtilities.h API functions moved to /DynamicMesh/Solvers/MeshSmoothing.h, ConstrainedMeshDeformer.h, ConstrainedMeshSmoother.h
- Laplacian matrix assembly refactored out of LaplacianOperators.cpp and moved to /DynamicMesh/Solvers/LaplacianMatrixAssembly. LaplacianOperator functions are now wrappers around those functions.
- most of FSOAPositions refactored into TVector3Arrays<T>, which it now subclasses. The arrays are now TArray<T> and Eigen::Map is used to pass them to/from Eigen code. Moved to FSparseMatrixD.h

#rb none
#rnx

#ROBOMERGE-SOURCE: CL 13045456 via CL 13045457 via CL 13045458
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)

[CL 13048356 by ryan schmidt in Main branch]
2020-04-27 12:58:07 -04:00

75 lines
2.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ModelingOperators : ModuleRules
{
public ModelingOperators(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
// These dependencies were commented out when we split out ModelingOperatorsEditorOnly
// Many of them are editor only and should not be depended on here. If you re-add any
// dependent modules, please confirm by "launching" or packaging that you are not introducing
// editor dependencies
//
//"ProxyLODMeshReduction", // currently required to be public due to IVoxelBasedCSG API
//"MeshDescription",
"Core",
"InteractiveToolsFramework",
"GeometricObjects",
"DynamicMesh",
"MeshConversion",
"GeometryAlgorithms", // required for constrained Delaunay triangulation
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// These dependencies were commented out when we split out ModelingOperatorsEditorOnly
// Many of them are editor only and should not be depended on here. If you re-add any
// dependent modules, please confirm by "launching" or packaging that you are not introducing
// editor dependencies
//
//"MeshBuilder",
//"MeshDescriptionOperations",
//"MeshUtilitiesCommon",
//"MeshReductionInterface", // for UE4 standard simplification
"CoreUObject",
"Engine",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}