Files
UnrealEngineUWP/Engine/Source/Runtime/MRMesh
Jeff Fisher 949c75a9ca UE-59374
Lumin app crashes when using MRMesh on Vulkan Desktop rendering path.
-Vulkan does not work correctly unless we fill in all of the vertex buffers.  MRMesh now requires that via assert and MeshTrackerComponent fills in placeholder data as necessary.
#review-4104000
#rb Mike.Beach
#jira UE-59374

[CL 4104555 by Jeff Fisher in Dev-VR branch]
2018-05-31 18:11:13 -04:00
..
2018-05-31 18:11:13 -04:00