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* UE4Build was deleting all files in the manifest before running, even if they were output by UBT. * Lumin was specifying AllowParallelExecutor="false" in InstalledEngineBuild.xml, which was causing each compile to be executed in isolation. Since modules are now compiled into object files separately to being linked into binaries, this was causing object files and .precompiled files to be deleted during the clean operation. * Individual compile tasks can now override the global "clean' option. #rb none #lockdown Nick.Whiting [CL 4307061 by Ben Marsh in Dev-VR branch]