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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ca795d284200f4e06ef30a77f37277deeeb63ef2
UnrealEngineUWP/Engine/Source
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yujiang wang ca795d2842 StaticLighting: Check UnrealLightmass version against editor to ensure it is up-to-date and prompt for recompilation when needed
#preflight 6329d4756919ce3998724140

[CL 22095475 by yujiang wang in ue5-main branch]
2022-09-20 12:38:53 -04:00
..
Developer
Deprecated all global vars of thread-safe delegates from FCoreDelegates and replaced them by functions returning local static singleton.
2022-09-20 11:45:56 -04:00
Editor
StaticLighting: Check UnrealLightmass version against editor to ensure it is up-to-date and prompt for recompilation when needed
2022-09-20 12:38:53 -04:00
Programs
For Mac InstallBuilds don't add in the -architecture flag for UBT, instead fall back to the default setting (x64_86). This will resolve an issue where the .precompile files are looked for in the wrong directory (arm64). This is not a long term solution, in the future we'll need to determine the arch the install build was built for and use that to add the appropriate arch flags.
2022-09-20 12:35:25 -04:00
Runtime
Remove return on void function
2022-09-20 11:51:02 -04:00
ThirdParty
- Add missing EOSAuthHandlerActivity and intent-filter(s), required for login to work on Android
2022-09-20 08:10:51 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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