Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenSubdiv/OpenSubdiv.tps
matt johnson fc6a3a3f7d OpenSubdiv: add source for OpenSubdiv version 3.5.0
This change includes just the source code pulled directly from Pixar's
OpenSubdiv project on GitHub. A subsequent change will update the
build scripts, add the build products, and update the module rules for
using this new version of OpenSubdiv in the engine.

#jira UE-190064
#rb none

[CL 26828782 by matt johnson in ue5-main branch]
2023-08-03 17:30:15 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>OpenSubdiv</Name>
<Location>Engine/Source/ThirdParty/OpenSubdiv</Location>
<Function>OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures.</Function>
<Eula>https://github.com/PixarAnimationStudios/OpenSubdiv/blob/v3_5_0/LICENSE.txt</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>Engine/Source/ThirdParty/Licenses</LicenseFolder>
</TpsData>