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- Added flag in FNavigationRelevantData to indicates elements that want to skip dirty areas when added/removed from the NavigationOctree. - Method ShouldSkipDirtyAreaOnAddOrRemove has been added to INavRelevantInterface to control the flag. - UpdateNavOctreeElementBounds now takes a list of dirty areas instead of a single area to allow batched modifications. UInstancedStaticMeshComponent updates: - Added a cache for navigation bounds - Implements ShouldSkipDirtyAreaOnAddOrRemove so we don't dirty the whole area covered by the instances on registration but only a list of explicit areas using the instances. - Added PartialNavigationUpdates for batched modifications - Fixed partial update not sending the right area for the original position #rb aris.theophanidis #rb mikko.mononen #rb mieszko.zielinski #jira UE-195210#preflight 653bd451cc4d2d32203134e5 [CL 29185555 by yoan stamant in ue5-main branch]
45 lines
3.0 KiB
C
45 lines
3.0 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "NavigationOctreeController.h"
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#include "NavigationDirtyAreasController.h"
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struct FNavigationDirtyElement;
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struct FNavigationDataHandler
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{
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FNavigationOctreeController& OctreeController;
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FNavigationDirtyAreasController& DirtyAreasController;
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NAVIGATIONSYSTEM_API FNavigationDataHandler(FNavigationOctreeController& InOctreeController, FNavigationDirtyAreasController& InDirtyAreasController);
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NAVIGATIONSYSTEM_API void ConstructNavOctree(const FVector& Origin, const float Radius, const ENavDataGatheringModeConfig DataGatheringMode, const float GatheringNavModifiersWarningLimitTime);
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NAVIGATIONSYSTEM_API void RemoveNavOctreeElementId(const FOctreeElementId2& ElementId, int32 UpdateFlags);
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NAVIGATIONSYSTEM_API FSetElementId RegisterNavOctreeElement(UObject& ElementOwner, INavRelevantInterface& ElementInterface, int32 UpdateFlags);
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NAVIGATIONSYSTEM_API void AddElementToNavOctree(const FNavigationDirtyElement& DirtyElement);
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/** Removes associated NavOctreeElement and invalidates associated pending updates. Also removes object from the list of children
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* of the NavigationParent, if any.
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* @param ElementOwner Object for which we must remove associated NavOctreeElement
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* @param ElementInterface Object associated NavRelevantInterface to access NavigationParent when registered as children
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* @param UpdateFlags Flags indicating in which context the method is called to allow/forbid certain operations
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*
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* @return True if associated NavOctreeElement has been removed or pending update has been invalidated; false otherwise.
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*/
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NAVIGATIONSYSTEM_API bool UnregisterNavOctreeElement(UObject& ElementOwner, INavRelevantInterface& ElementInterface, int32 UpdateFlags);
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NAVIGATIONSYSTEM_API void UpdateNavOctreeElement(UObject& ElementOwner, INavRelevantInterface& ElementInterface, int32 UpdateFlags);
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NAVIGATIONSYSTEM_API void UpdateNavOctreeParentChain(UObject& ElementOwner, bool bSkipElementOwnerUpdate = false);
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NAVIGATIONSYSTEM_API bool UpdateNavOctreeElementBounds(UObject& Object, const FBox& NewBounds, const TConstArrayView<FBox> DirtyAreas);
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NAVIGATIONSYSTEM_API void FindElementsInNavOctree(const FBox& QueryBox, const FNavigationOctreeFilter& Filter, TArray<FNavigationOctreeElement>& Elements);
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NAVIGATIONSYSTEM_API bool ReplaceAreaInOctreeData(const UObject& Object, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea, bool bReplaceChildClasses);
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NAVIGATIONSYSTEM_API void AddLevelCollisionToOctree(ULevel& Level);
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NAVIGATIONSYSTEM_API void RemoveLevelCollisionFromOctree(ULevel& Level);
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NAVIGATIONSYSTEM_API void UpdateActorAndComponentsInNavOctree(AActor& Actor);
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NAVIGATIONSYSTEM_API void ProcessPendingOctreeUpdates();
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NAVIGATIONSYSTEM_API void DemandLazyDataGathering(FNavigationRelevantData& ElementData);
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UE_DEPRECATED(5.4, "Use the overloaded version taking a list of areas as parameter instead.")
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NAVIGATIONSYSTEM_API bool UpdateNavOctreeElementBounds(UObject& Object, const FBox& NewBounds, const FBox& DirtyArea);
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};
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