Files
UnrealEngineUWP/Engine/Source/Runtime/MessagingCommon/Public/MessageHandlers.h
robert manuszewski d1443992e1 Deprecating ANY_PACKAGE.
This change consists of multiple changes:

Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used  in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values

AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes

Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names

#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32

#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00

203 lines
4.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IMessageContext.h"
#include "IMessageHandler.h"
/**
* Template for catch-all handlers (via raw function pointers).
*
* @param HandlerType The type of the handler class.
*/
template<typename HandlerType>
class TRawMessageCatchall
: public IMessageHandler
{
public:
/** Type definition for function pointers that are compatible with this TRawMessageCatchall. */
typedef void (HandlerType::*FuncType)(const TSharedRef<IMessageContext, ESPMode::ThreadSafe>&);
public:
/**
* Creates and initializes a new message handler.
*
* @param InHandler The object that will handle the messages.
* @param InFunc The object's message handling function.
*/
TRawMessageCatchall(HandlerType* InHandler, FuncType InFunc)
: Handler(InHandler)
, Func(InFunc)
{
check(InHandler != nullptr);
}
/** Virtual destructor. */
~TRawMessageCatchall() { }
public:
//~ IMessageHandler interface
virtual void HandleMessage(const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context) override
{
(Handler->*Func)(Context);
}
private:
/** Holds a pointer to the object handling the messages. */
HandlerType* Handler;
/** Holds a pointer to the actual handler function. */
FuncType Func;
};
/**
* Template for handlers of one specific message type (via raw function pointers).
*
* @param MessageType The type of message to handle.
* @param HandlerType The type of the handler class.
*/
template<typename MessageType, typename HandlerType>
class TRawMessageHandler
: public IMessageHandler
{
public:
/** Type definition for function pointers that are compatible with this TRawMessageHandler. */
typedef void (HandlerType::*FuncType)(const MessageType&, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>&);
public:
/**
* Creates and initializes a new message handler.
*
* @param InHandler The object that will handle the messages.
* @param InFunc The object's message handling function.
*/
TRawMessageHandler(HandlerType* InHandler, FuncType InFunc)
: Handler(InHandler)
, Func(InFunc)
{
check(InHandler != nullptr);
}
/** Virtual destructor. */
~TRawMessageHandler() { }
public:
//~ IMessageHandler interface
virtual void HandleMessage(const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context) override
{
UStruct* Struct = MessageType::StaticStruct();
if (Struct && Context->GetMessageTypePathName() == Struct->GetStructPathName())
{
(Handler->*Func)(*static_cast<const MessageType*>(Context->GetMessage()), Context);
}
}
private:
/** Holds a pointer to the object handling the messages. */
HandlerType* Handler;
/** Holds a pointer to the actual handler function. */
FuncType Func;
};
/**
* Implements a catch-all handlers (via function objects).
*/
class FFunctionMessageCatchall
: public IMessageHandler
{
public:
/** Type definition for function objects that are compatible with this TFunctionMessageHandler. */
typedef TFunction<void(const TSharedRef<IMessageContext, ESPMode::ThreadSafe>&)> FuncType;
public:
/**
* Creates and initializes a new message handler.
*
* @param InFunc The object's message handling function.
*/
FFunctionMessageCatchall(FuncType InFunc)
: Func(MoveTemp(InFunc))
{ }
/** Virtual destructor. */
~FFunctionMessageCatchall() { }
public:
//~ IMessageHandler interface
virtual void HandleMessage(const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context) override
{
Func(Context);
}
private:
/** Holds a pointer to the actual handler function. */
FuncType Func;
};
/**
* Template for handlers of one specific message type (via function objects).
*
* @param MessageType The type of message to handle.
*/
template<typename MessageType>
class TFunctionMessageHandler
: public IMessageHandler
{
public:
/** Type definition for function objects that are compatible with this TFunctionMessageHandler. */
typedef TFunction<void(const MessageType&, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>&)> FuncType;
public:
/**
* Creates and initializes a new message handler.
*
* @param InHandlerFunc The object's message handling function.
*/
TFunctionMessageHandler(FuncType InFunc)
: Func(MoveTemp(InFunc))
{ }
/** Virtual destructor. */
~TFunctionMessageHandler() { }
public:
//~ IMessageHandler interface
virtual void HandleMessage(const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context) override
{
if (Context->GetMessageTypePathName() == MessageType::StaticStruct()->GetStructPathName())
{
Func(*static_cast<const MessageType*>(Context->GetMessage()), Context);
}
}
private:
/** Holds a pointer to the actual handler function. */
FuncType Func;
};