Files
UnrealEngineUWP/Engine/Source/Runtime/CookOnTheFly/Private/CookOnTheFlyServerConnection.h
zousar shaker c5d05e1f4e 2nd attempt:
Rework zenserver host address detection when using COTF
Make sure .projectstore file is properly staged in all scenarios

#rb zousar.shaker

[CL 26123110 by zousar shaker in ue5-main branch]
2023-06-20 10:53:32 -04:00

23 lines
630 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CookOnTheFly.h"
class FArrayReader;
class ICookOnTheFlyServerTransport
{
public:
ICookOnTheFlyServerTransport() {};
virtual ~ICookOnTheFlyServerTransport() {};
virtual bool Initialize(const TCHAR*) = 0;
virtual void Disconnect() = 0;
virtual bool SendPayload(const TArray<uint8>& Payload) = 0;
virtual bool HasPendingPayload() = 0;
virtual bool ReceivePayload(FArrayReader& Payload) = 0;
};
UE::Cook::ICookOnTheFlyServerConnection* MakeCookOnTheFlyServerConnection(TUniquePtr<ICookOnTheFlyServerTransport> InTransport, const FString& InHost);