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Rework zenserver host address detection when using COTF Make sure .projectstore file is properly staged in all scenarios #rb zousar.shaker [CL 26123110 by zousar shaker in ue5-main branch]
23 lines
630 B
C++
23 lines
630 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CookOnTheFly.h"
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class FArrayReader;
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class ICookOnTheFlyServerTransport
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{
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public:
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ICookOnTheFlyServerTransport() {};
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virtual ~ICookOnTheFlyServerTransport() {};
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virtual bool Initialize(const TCHAR*) = 0;
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virtual void Disconnect() = 0;
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virtual bool SendPayload(const TArray<uint8>& Payload) = 0;
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virtual bool HasPendingPayload() = 0;
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virtual bool ReceivePayload(FArrayReader& Payload) = 0;
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};
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UE::Cook::ICookOnTheFlyServerConnection* MakeCookOnTheFlyServerConnection(TUniquePtr<ICookOnTheFlyServerTransport> InTransport, const FString& InHost);
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