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21 lines
471 B
C#
21 lines
471 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ChaosUserDataPTTests : TestModuleRules
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{
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public ChaosUserDataPTTests(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"ApplicationCore",
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"Core",
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//"CoreUObject",
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"Chaos",
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"ChaosUserDataPT"
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});
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//PrivateIncludePaths.Add("FortniteGame/Private");
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//PublicIncludePaths.Add("FortniteGame/Public");
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}
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} |