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- Incorrect Bone Index was being passed to the MakeNewBody function. - Changed FPhysicsAssetEditor::ResetBoneCollision to lookup bone index in the physics assets Ref Skeleton, instead of the EditorSkelComp, making it consistent with the MakeNewBody function. [REVIEW] [at]Cedric.Caillaud, [at]Thomas.Sarkanen [FYI] [at]Charles.Anderson #rnx [CL 28493438 by nick brett in ue5-main branch]