Files
UnrealEngineUWP/Engine/Source/Editor/PhysicsAssetEditor
nick brett 2654af662a [UE] Fix for PhAT creating physics bodies on the wrong bone
- Incorrect Bone Index was being passed to the MakeNewBody function.
- Changed FPhysicsAssetEditor::ResetBoneCollision to lookup bone index in the physics assets Ref Skeleton, instead of the EditorSkelComp, making it consistent with the MakeNewBody function.

[REVIEW] [at]Cedric.Caillaud, [at]Thomas.Sarkanen
[FYI] [at]Charles.Anderson
#rnx

[CL 28493438 by nick brett in ue5-main branch]
2023-10-05 07:30:55 -04:00
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