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* Broke out some copy/pasted code into a helper function for calculating the inverse of the lifetime section ranges, and protected against hanging in case somehow some of the sections overlap. * Prevent re-making a section infinite if by doing so would cause it to overlap with another section in its range and the track doesn't allow blending on its sections. * Fix a crash bug in the initial placement code for the binding lifetime sections caused by an edge case in the logic to prevent overlaps. [REVIEW] [at]ue-sequencer #jira UE-200796, UE-200795 #rb ludovic.chabant [CL 29885252 by david bromberg in ue5-main branch]