Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_DeadBlending.h
daniel holden 6ccf5e03c5 Added experimental DeadBlending animation graph node.
#jira UE-184569
#rb keith.yerek
#rb danny.champman
#preflight 646e0593f85111e06c8ff205

[CL 25601022 by daniel holden in ue5-main branch]
2023-05-24 09:01:31 -04:00

26 lines
771 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimGraphNode_Base.h"
#include "Animation/AnimNode_DeadBlending.h"
#include "AnimGraphNode_DeadBlending.generated.h"
UCLASS(Experimental, MinimalAPI)
class UAnimGraphNode_DeadBlending : public UAnimGraphNode_Base
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_DeadBlending Node;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetMenuCategory() const override;
virtual void GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
};