Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_Hashing.h
tim smith 6fcbe51e16 Removed usage of include file macros from LiveCoding source since it was causing issues with SN-DBS
#rb tim.smith

[CL 29401475 by tim smith in ue5-main branch]
2023-11-03 07:04:54 -04:00

18 lines
346 B
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "xxhash.h"
// BEGIN EPIC MOD
#include "LC_Platform.h"
#include "LC_Foundation_Windows.h"
// END EPIC MOD
namespace Hashing
{
LC_ALWAYS_INLINE uint32_t Hash32(const void* input, size_t length, uint32_t seed)
{
return XXH32(input, length, seed);
}
}