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ca59cdae9d906a3d9f9fbf0baeba2fa6d462e30e
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Private
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jimmy andrews 230b4408b7 fix incorrect scaling of tangents w/ non-uniform BuildScale in StaticMeshBuilder, but support still using incorrect scaling as a legacy option on static mesh (enabled on existing meshes that have non-uniform build scales, and disabled on all new meshes or meshes with uniform build scale). Add the legacy option flag to the static mesh DDC key suffix so that the mesh is rebuilt when the flag changes.
#rb Alexis.Matte, David.Hill, Richard.TalbotWatkin

[CL 29964987 by jimmy andrews in ue5-main branch]
2023-11-28 13:43:35 -05:00
..
BuildOptimizationHelper.h
…
BuildStatisticManager.h
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MeshBuilder.cpp
…
MeshBuilderModule.cpp
Removed some code related to Nanite Coarse Mesh Streaming
2023-10-10 07:29:08 -04:00
MeshDescriptionHelper.cpp
Make sure importers do not allow nan or infinite float mesh data.
2023-11-01 09:26:52 -04:00
SkeletalMeshBuilder.cpp
…
StaticMeshBuilder.cpp
fix incorrect scaling of tangents w/ non-uniform BuildScale in StaticMeshBuilder, but support still using incorrect scaling as a legacy option on static mesh (enabled on existing meshes that have non-uniform build scales, and disabled on all new meshes or meshes with uniform build scale). Add the legacy option flag to the static mesh DDC key suffix so that the mesh is rebuilt when the flag changes.
2023-11-28 13:43:35 -05:00
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