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Additionally, changing Ortho light calculations to use View.ViewForward instead of world position to camera position + correcting the distance as a result, leading to more accurate light ray angles and distance for ortho views. Non-Reflection passes only. #jira UE-191798, FORT-641623 #rb Andrew.Lauritzen, Krzysztof.Narkowicz, Jason.Nadro [CL 30014700 by jon cain in ue5-main branch]