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TSR requires to have post DOF translucency fed separatly, to cancel nanite anti-flickering heuristics and avoid to make these ghost as they most often don't draw velocity. But this create a problem where the BL_BeforeTonemaper that is actually between DOF and TSR can no longer post process translucencies. This CL adds a BL_TranslucencyAfterDOF for artists to have possibility to apply some post processing also on translucencies before they are composited to scene color by TSR. To avoid divergence in between TAA and TSR, this change also no longer compose post DOF translucency before the BL_BeforeTonemaper to ensure consistent behavior between TSR and the rest of the anti-aliasing technics. To improve user experience and understanding of tool tips in material editor, this CL also renames: * BL_BeforeTranslucency -> BL_SceneColorBeforeDOF * BL_BeforeTonemapping-> BL_SceneColorAfterDOF * BL_AfterTonemapping-> BL_SceneColorAfterTonemapping #rb sebastien.hillaire #jira UE-179496, FORT-648976 [CL 30045957 by guillaume abadie in ue5-main branch]