Files
UnrealEngineUWP/Engine/Build/Rsync/RsyncEngine.txt
calvin zheng d08f9b9d35 changing EpicWebHelper.app into console application
#jira UE-201611
#rb Josh.Adams

[CL 30023381 by calvin zheng in ue5-main branch]
2023-11-30 16:05:49 -05:00

223 lines
6.5 KiB
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# This file contains filter rules for files to transfer to the remote Mac for compilation. Since UHT is also executed remotely, it needs everything to require that on Mac.
#
# Syntax is described here: https://download.samba.org/pub/rsync/rsync.html
#
# Note that:
# * For any directory or file that is checked against this list, patterns are compared in order and the first matching rule applies (ie. subsequent inversions of that rule will be ignored)
# * Directories will not be recursed through unless their parent directories match a rule.
# * If directories match a protect rule, it applies to the entire directory and short-circuits traversal of the contents.
# Exclude anything for platforms we don't care about
- /**/Win32/
- /**/Win64/
- /Plugins/**/Android/
- /Source/ThirdParty/**/Android/
# Linux is a hardcoded platform so UBT needs to know about it
+ /Source/Programs/UnrealBuildTool/Platform/Linux/
+ /Source/Programs/UnrealBuildTool/Platform/Linux/**
- /**/Linux/**
- /**/PS4/
- /**/Switch/
- /**/XboxOne/
- /**/x64/
- /**/win32/
- /**/win64/
- /**/Linux32/
- /**/Linux64/
- /**/linux32/
- /**/linux64/
# Keep Source/Developer/Android/AndroidTargetPlatform and its dependencies for Mac Editor configurations; it is referenced by TargetPlatform.Build.cs
# Also ignore tps files; we don't need them to build
- *.tps
# Binaries
+ /Binaries/
# Binaries/DotNET and UnrealBuildTool
+ /Binaries/DotNET/
+ /Binaries/DotNET/AgentInterface.dll
+ /Binaries/DotNET/BuildUtilities.dll
+ /Binaries/DotNET/BuildUtilities.pdb
+ /Binaries/DotNET/DotNETUtilities.dll
+ /Binaries/DotNET/DotNETUtilities.pdb
+ /Binaries/DotNET/Ionic.Zip.Reduced.dll
+ /Binaries/DotNET/IOS/
+ /Binaries/DotNET/IOS/**
+ /Binaries/DotNET/UnrealBuildTool/
+ /Binaries/DotNET/UnrealBuildTool/**
# Binaries/Mac: Include DsymExporter and EpicWebHelper, ignore everything else
+ /Binaries/Mac/
+ /Binaries/Mac/DsymExporter.app
+ /Binaries/Mac/DsymExporter.app/***
+ /Binaries/Mac/EpicWebHelper
protect /Binaries/Mac/**
# Binaries/IOS
protect /Binaries/IOS/
# Binaries/TVOS
protect /Binaries/TVOS/
# Binaries/ThirdParty, just DotNet and VisualStudio required to run UnrealBuildTool, and libtbb used by UHT
+ /Binaries/ThirdParty/
+ /Binaries/ThirdParty/DotNet/
+ /Binaries/ThirdParty/DotNet/6.0.302/
+ /Binaries/ThirdParty/DotNet/6.0.302/mac**/
+ /Binaries/ThirdParty/DotNet/6.0.302/mac**/**
- /Binaries/ThirdParty/DotNet/**
+ /Binaries/ThirdParty/VisualStudio/
+ /Binaries/ThirdParty/VisualStudio/**
+ /Binaries/ThirdParty/fastJSON/***
+ /Binaries/ThirdParty/Intel/
+ /Binaries/ThirdParty/Intel/TBB/
+ /Binaries/ThirdParty/Intel/TBB/Mac/
+ /Binaries/ThirdParty/Intel/TBB/Mac/libtbb.dylib
+ /Binaries/ThirdParty/Intel/TBB/Mac/libtbbmalloc.dylib
+ /Binaries/ThirdParty/Python3/
+ /Binaries/ThirdParty/Python3/Mac/
+ /Binaries/ThirdParty/Python3/Mac/lib/
+ /Binaries/ThirdParty/Python3/Mac/lib/libpython3.9.dylib
+ /Binaries/ThirdParty/svn/
+ /Binaries/ThirdParty/svn/Mac/
+ /Binaries/ThirdParty/svn/Mac/bin/
+ /Binaries/ThirdParty/svn/Mac/bin/**
+ /Binaries/ThirdParty/CEF3/
+ /Binaries/ThirdParty/CEF3/Mac/
+ /Binaries/ThirdParty/CEF3/Mac/***
# Build
+ /Build/
+ /Build/*
+ /Build/BatchFiles/
+ /Build/BatchFiles/**
+ /Build/Mac/
+ /Build/Mac/**
+ /Build/IOS/
+ /Build/IOS/**
+ /Build/TVOS/
+ /Build/TVOS/**
protect /Build/IOS/*.PackageVersionCounter
protect /Build/BatchFiles/Mac/*.crlf
# Config: Include everything
+ /Config/
+ /Config/**
# Content: Exclude everything except things we need to enumerate as runtime dependencies
+ /Content/
+ /Content/Internationalization/
+ /Content/Internationalization/**
+ /Content/Slate/
+ /Content/Slate/**
+ /Content/SlateDebug/
+ /Content/SlateDebug/**
- /Content/**
# Intermediate
+ /Intermediate/
+ /Intermediate/Build/
+ /Intermediate/Build/XmlConfigCache.bin
+ /Intermediate/Build/BuildRules/
+ /Intermediate/Build/BuildRules/*.dll
protect /Intermediate/**
# Plugins
+ /Plugins/
+ /Plugins/**
+ /Plugins/**/Binaries/Mac/
+ /Plugins/**/Binaries/IOS/
+ /Plugins/**/Binaries/TVOS/
- /Plugins/**/Binaries/*/
- /Plugins/**/Content/
- /Plugins/**/Resources/
+ /Plugins/Enterprise/
+ /Plugins/Enterprise/MDLImporter/
+ /Plugins/Enterprise/MDLImporter/Binaries/
+ /Plugins/Enterprise/MDLImporter/Binaries/ThirdParty/
+ /Plugins/Enterprise/MDLImporter/Binaries/ThirdParty/MDL/
+ /Plugins/Enterprise/MDLImporter/Binaries/ThirdParty/MDL/Mac/
+ /Plugins/Enterprise/MDLImporter/Binaries/ThirdParty/MDL/Mac/***
protect /Plugins/**/Intermediate/
# Programs
+ /Programs/
protect /Programs/UnrealBuildTool/
+ /Programs/UnrealHeaderTool/
+ /Programs/UnrealHeaderTool/Config/
+ /Programs/UnrealHeaderTool/Config/**
protect /Programs/UnrealHeaderTool/Intermediate/
protect /Programs/UnrealHeaderTool/Saved/
# Extras: Allow specific folders
+ /Extras/
+ /Extras/GPUDumpViewer/
+ /Extras/GPUDumpViewer/**
# Saved
protect /Saved/
# Shaders
+ /Shaders/
+ /Shaders/**
# Source
+ /Source/
# Source/Runtime: Deny specific folders
- /Source/Runtime/Navmesh/RecastDemo/
# Source/Programs: Allow specific programs
+ /Source/Programs/
+ /Source/Programs/AutomationTool/
+ /Source/Programs/DotNETCommon/
+ /Source/Programs/UnrealBuildTool/
+ /Source/Programs/Shared/
+ /Source/Programs/Shared/EpicGames.*/
- /Source/Programs/Shared/*/
+ /Source/Programs/UnrealPak/
+ /Source/Programs/UnrealHeaderTool/
+ /Source/Programs/UnrealHeaderTool/**.def
+ /Source/Programs/UnrealLightmass/
+ /Source/Programs/InterchangeWorker/
- /Source/Programs/**/bin/
- /Source/Programs/**/obj/
- /Source/Programs/*/
# these are built on the remote Mac
protect /Source/Programs/DotNETCommon/obj/**
protect /Source/Programs/DotNETCommon/BuildUtilities/bin/**
protect /Source/Programs/UnrealBuildTool/obj/**
protect /Source/Programs/Shared/EpicGames.*/***
# Source/ThirdParty: Allow specific file types
+ /Source/ThirdParty/**/
+ /Source/ThirdParty/**.cs
+ /Source/ThirdParty/**.h
+ /Source/ThirdParty/**.hh
+ /Source/ThirdParty/**.hpp
+ /Source/ThirdParty/**.m
+ /Source/ThirdParty/**.mm
+ /Source/ThirdParty/**.cs
+ /Source/ThirdParty/**.inl
+ /Source/ThirdParty/**.a
+ /Source/ThirdParty/**.dylib
+ /Source/ThirdParty/**.plist
+ /Source/ThirdParty/**.embeddedframework.zip
+ /Source/ThirdParty/libJPG/*.cpp
+ /Source/ThirdParty/libSampleRate/**.cpp
+ /Source/ThirdParty/Eigen/**
+ /Source/ThirdParty/mimalloc/src/**
+ /Source/ThirdParty/msdfgen/**.cpp
+ /Source/ThirdParty/**/IOS/**.framework/**
+ /Source/ThirdParty/**/TVOS/**.framework/**
+ /Source/ThirdParty/**/IOS/**.xcframework/**
+ /Source/ThirdParty/**/TVOS/**.xcframework/**
- /Source/ThirdParty/**
# Source: Include everything else
+ /Source/**/
+ /Source/**