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ca5544ca2013589e831657ab7f08c93e161dfd33
UnrealEngineUWP/Engine/Source/Developer/Windows
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Lukas Hermanns 7642ebea94 Fix mapping of EHlslShaderFrequency when cross-compiling HLSL-to-HLSL as appendix to CL 17291947.
#rb Christopher.Waters
#jira UE-117831
#rnx

[CL 17317441 by Lukas Hermanns in ue5-main branch]
2021-08-26 10:21:49 -04:00
..
LiveCoding
Remove the bEnableReinstancing global setting to reduce confusion now that a project setting is available.
2021-08-02 10:26:16 -04:00
LiveCodingServer
Added log message for when quick start gets re-enabled.
2021-08-02 10:24:01 -04:00
ShaderFormatD3D
Fix mapping of EHlslShaderFrequency when cross-compiling HLSL-to-HLSL as appendix to CL 17291947.
2021-08-26 10:21:49 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatform
Changed some ITargetPlatform methods (GetAllSupportedShaderFormats, GetTargetedShaderFormats) to remain compiled with a lack of WITH_ENGINE. Their omission isn't necessary from a dependency standpoint, and their access will be required in a future change.
2021-08-11 13:03:20 -04:00
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