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Change 1996384 by Andrew Brown: 322252 - EDITOR: Asset picker displays incorrect text when there are no filter results. Change 1996385 by Andrew Brown: 321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize() Change 1996977 by Andrew Brown: 309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint Change 2034873 by Jaroslaw Palczynski: More robust VS installation detection. Change 2039693 by Jaroslaw Palczynski: 327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables Change 1978978 by Jaroslaw Surowiec: - Removed obsolete AllowEliminatingReferences from the FArchive Change 2020326 by Maciej Mroz: pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins Change 2017608 by Maciej Mroz: pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo Change 2017463 by Maciej Mroz: PinTypeSelector can lins unloaded UDStructs Change 2019979 by Maciej Mroz: pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes Change 2024469 by Maciej Mroz: MemberReference variable added to PinType. It's necessary for delegate's signature. Change 2024049 by Maciej Mroz: HasExternalBlueprintDependencies added to UK2Node_DynamicCast Change 2024586 by Maciej Mroz: FillSimpleMemberReference fix Change 2024472 by Maciej Mroz: workaround for delegates signature in pintype removed. Change 2023997 by Maciej Mroz: BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo. Change 2021934 by Maciej Mroz: typo in a comment Change 2020355 by Maciej Mroz: Back out changelist 2020342 Change 2022178 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint Change 2021958 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint Change 1986247 by Maciej Mroz: User Defined Structures: circle dependency fixed. Early version. Change 1985107 by Maciej Mroz: UserDefinedStruct cannot have a field of a non-native type Change 1986278 by Maciej Mroz: pretest ensureMsgf in Struct::link Change 1986250 by Maciej Mroz: User Defined Struct: Non native classes are accepted types od values in structures. Change 1980955 by Maciej Mroz: Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed. Change 2041215 by Maciej Mroz: ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD. Change 1984316 by Maciej Mroz: New User Defined Structure. WIP - there are still problems with circular dependencies. Change 2011616 by Maciej Mroz: UserDefinedStructures - various problems fixed. Change 2011609 by Maciej Mroz: more robust HasExternalBlueprintDependencies implementation Change 2016697 by Maciej Mroz: pretest BP: UDStruct - default value propagation in cooked build Change 2016288 by Maciej Mroz: pretest BP: UDStruct: Renaming variables wont break links from make/break nodes Change 1987637 by Maciej Mroz: CustomStruct icons placeholders Change 1987422 by Maciej Mroz: Better tooltips for variables in MyBlueprint Change 1991387 by Maciej Mroz: UDStructures fixes: Change 2029165 by Maciej Mroz: BP: better comment for incomatible pins Change2030016by Maciej Mroz: 8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints Change 2030017 by Maciej Mroz: Unused UDStructure code removed (PPF_UseDefaultsForUDStructures) Change 2028856 by Maciej Mroz: BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible). Change 2026701 by Maciej Mroz: k2: odd error on an add item node within a function (see attached image in details) Change 2028160 by Maciej Mroz: PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory Change 2028165 by Maciej Mroz: BP: BreakHitResult function has proper icon. Change 2033340 by Maciej Mroz: ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables Change 2034255 by Maciej Mroz: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620 Change 2037682 by Maciej Mroz: ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint Change 2033142 by Maciej Mroz: CreateDelegate Node uses internally FMemberReference. Refactor. Change 2032329 by Maciej Mroz: ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint Change 2032420 by Maciej Mroz: ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables Change 2033139 by Maciej Mroz: Functions generated from CustomEvents can be also identified by GUID Change 2026631 by Maciej Mroz: BP. UDStruct: Invalid structs are handled better. Change 2025344 by Maciej Mroz: UDStruct enabled by default Change 2026672 by Maciej Mroz: EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes Change 2026411 by Maciej Mroz: ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error. Change 2025342 by Maciej Mroz: GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked. Change 2025570 by Steve Robb: Moved dependency processing to its own function. Change 2033235 by Steve Robb: String improvements Change 2035830 by Steve Robb: Workaround for FriendsAndChat crash in Fortnite. Change 2035115 by Steve Robb: UBT build time regression fixes. Change 2034162 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change2034181by Steve Robb: Removal of any references to .generated.inl Change 2020165 by Steve Robb: BuildPublicAndPrivateUObjectHeaders factored out into its own function. Change 2020187 by Steve Robb: CreateModuleCompileEnvironment function factored out. Change 2020055 by Steve Robb: Refactoring of Unity.cs to remove complex and duplicate iteration. Change 2020083 by Steve Robb: Another use of dictionary utilities. Change 2031049 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change 2025728 by Steve Robb: Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function. Change 2020068 by Steve Robb: A couple of helpful utility functions for populating dictionaries. Change 2032307 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere [CL 2054495 by Robert Manuszewski in Main branch]
234 lines
6.6 KiB
C++
234 lines
6.6 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "EnvironmentQueryEditorPrivatePCH.h"
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#include "EnvQueryParamSetupCustomization.h"
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#define LOCTEXT_NAMESPACE "FEnvQueryCustomization"
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TSharedRef<IStructCustomization> FEnvQueryParamSetupCustomization::MakeInstance( )
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{
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return MakeShareable(new FEnvQueryParamSetupCustomization);
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}
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void FEnvQueryParamSetupCustomization::CustomizeStructHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IStructCustomizationUtils& StructCustomizationUtils )
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{
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PropertyHandle = StructPropertyHandle;
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CacheMyValues();
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// create struct header
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HeaderRow.NameContent()
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[
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StructPropertyHandle->CreatePropertyNameWidget()
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]
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.ValueContent()
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.Padding(0.0f, 2.0f, 5.0f, 2.0f)
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SNew(SButton)
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.OnClicked( this, &FEnvQueryParamSetupCustomization::ToggleMode )
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.ContentPadding(2.0f)
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.VAlign(VAlign_Center)
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.Content()
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[
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SNew(STextBlock)
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.Text(this, &FEnvQueryParamSetupCustomization::GetComboText)
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.Font(IDetailLayoutBuilder::GetDetailFont())
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.ToolTipText(this, &FEnvQueryParamSetupCustomization::GetComboTooltip)
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]
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]
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+SHorizontalBox::Slot()
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.Padding(0.0f, 2.0f, 5.0f, 2.0f)
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[
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SAssignNew(TextBox, SEditableTextBox)
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.Visibility(this, &FEnvQueryParamSetupCustomization::GetParamNameVisibility)
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.OnTextCommitted(this, &FEnvQueryParamSetupCustomization::OnParamNameCommitted)
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]
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+SHorizontalBox::Slot()
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.Padding(0.0f, 2.0f, 5.0f, 2.0f)
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[
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SNew(SNumericEntryBox<float>)
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.AllowSpin(false)
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.Visibility(this, &FEnvQueryParamSetupCustomization::GetParamNumValueVisibility)
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.Value(this, &FEnvQueryParamSetupCustomization::GetParamNumValue)
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.OnValueChanged(this, &FEnvQueryParamSetupCustomization::OnParamNumValueChanged)
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]
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+SHorizontalBox::Slot()
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.Padding(0.0f, 2.0f, 5.0f, 2.0f)
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[
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SNew(SCheckBox)
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.Visibility(this, &FEnvQueryParamSetupCustomization::GetParamBoolValueVisibility)
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.IsChecked(this, &FEnvQueryParamSetupCustomization::GetParamBoolValue )
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.OnCheckStateChanged(this, &FEnvQueryParamSetupCustomization::OnParamBoolValueChanged )
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]
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];
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OnModeChanged();
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}
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void FEnvQueryParamSetupCustomization::CustomizeStructChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IStructCustomizationUtils& StructCustomizationUtils )
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{
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// do nothing
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}
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#define GET_STRUCT_NAME_CHECKED(StructName) \
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((void)sizeof(StructName), TEXT(#StructName))
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void FEnvQueryParamSetupCustomization::CacheMyValues()
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{
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ValueProp = PropertyHandle->GetChildHandle(TEXT("Value"));
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NameProp = PropertyHandle->GetChildHandle(TEXT("ParamName"));
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FString TypeText, ExtendedTypeText;
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TypeText = PropertyHandle->GetProperty()->GetCPPType(&ExtendedTypeText, CPPF_None);
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if (TypeText.Contains(GET_STRUCT_NAME_CHECKED(FEnvIntParam)))
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{
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ParamType = EEnvQueryParam::Int;
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}
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else if (TypeText.Contains(GET_STRUCT_NAME_CHECKED(FEnvBoolParam)))
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{
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ParamType = EEnvQueryParam::Bool;
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}
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else
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{
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ParamType = EEnvQueryParam::Float;
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}
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FName NamedProperty;
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FPropertyAccess::Result PropResult = NameProp->GetValue(NamedProperty);
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bIsNamed = (PropResult == FPropertyAccess::Success && NamedProperty != NAME_None);
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LastPropName = bIsNamed ? NamedProperty : FName(TEXT("unknown"));
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}
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#undef GET_STRUCT_NAME_CHECKED
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TOptional<float> FEnvQueryParamSetupCustomization::GetParamNumValue() const
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{
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// Gets the actual aspect ratio property value
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if (ParamType == EEnvQueryParam::Float)
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{
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float FloatValue = 0.0f;
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FPropertyAccess::Result PropResult = ValueProp->GetValue(FloatValue);
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if (PropResult == FPropertyAccess::Success)
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{
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return FloatValue;
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}
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}
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else if (ParamType == EEnvQueryParam::Int)
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{
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int32 IntValue = 0;
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FPropertyAccess::Result PropResult = ValueProp->GetValue(IntValue);
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if (PropResult == FPropertyAccess::Success)
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{
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float FloatValue = IntValue;
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return FloatValue;
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}
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}
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return TOptional<float>();
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}
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void FEnvQueryParamSetupCustomization::OnParamNumValueChanged(float FloatValue) const
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{
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if (ParamType == EEnvQueryParam::Float)
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{
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ValueProp->SetValue(FloatValue);
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}
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else if (ParamType == EEnvQueryParam::Int)
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{
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const int32 IntValue = FMath::Trunc(FloatValue);
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ValueProp->SetValue(IntValue);
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}
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}
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void FEnvQueryParamSetupCustomization::OnParamNameCommitted(const FText& ParamName, ETextCommit::Type CommitInfo)
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{
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FName NameValue = *ParamName.ToString();
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NameProp->SetValue(NameValue);
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LastPropName = (NameValue != NAME_None) ? NameValue : FName(TEXT("unknown"));
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}
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ESlateCheckBoxState::Type FEnvQueryParamSetupCustomization::GetParamBoolValue() const
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{
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if (ParamType == EEnvQueryParam::Bool)
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{
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bool BoolValue = false;
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FPropertyAccess::Result PropResult = ValueProp->GetValue(BoolValue);
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if (PropResult == FPropertyAccess::Success)
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{
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return BoolValue ? ESlateCheckBoxState::Checked : ESlateCheckBoxState::Unchecked;
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}
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}
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return ESlateCheckBoxState::Undetermined;
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}
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void FEnvQueryParamSetupCustomization::OnParamBoolValueChanged(ESlateCheckBoxState::Type BoolValue) const
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{
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if (ParamType == EEnvQueryParam::Bool)
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{
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const bool StoreValue = (BoolValue == ESlateCheckBoxState::Checked);
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ValueProp->SetValue(StoreValue);
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}
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}
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FString FEnvQueryParamSetupCustomization::GetComboText() const
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{
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return bIsNamed ? FString("NAMED") : FString("VALUE");
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}
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FString FEnvQueryParamSetupCustomization::GetComboTooltip() const
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{
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return bIsNamed ?
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LOCTEXT("NamedTooltip","Value will be provided by named parameter, press to switch into direct mode.").ToString() :
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LOCTEXT("ValueTooltip","Direct value of property, press to switch into parameter mode.").ToString();
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}
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FReply FEnvQueryParamSetupCustomization::ToggleMode()
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{
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bIsNamed = !bIsNamed;
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OnModeChanged();
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return FReply::Handled();
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}
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EVisibility FEnvQueryParamSetupCustomization::GetParamNameVisibility() const
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{
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return bIsNamed ? EVisibility::Visible : EVisibility::Collapsed;
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}
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EVisibility FEnvQueryParamSetupCustomization::GetParamNumValueVisibility() const
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{
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return (bIsNamed || ParamType == EEnvQueryParam::Bool) ? EVisibility::Collapsed : EVisibility::Visible;
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}
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EVisibility FEnvQueryParamSetupCustomization::GetParamBoolValueVisibility() const
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{
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return (bIsNamed || ParamType != EEnvQueryParam::Bool) ? EVisibility::Collapsed : EVisibility::Visible;
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}
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void FEnvQueryParamSetupCustomization::OnModeChanged()
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{
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if (bIsNamed)
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{
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NameProp->SetValue(LastPropName);
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if (TextBox.IsValid())
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{
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TextBox->SetText(FText::FromName(LastPropName));
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}
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}
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else
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{
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FName NameValue = NAME_None;
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NameProp->SetValue(NameValue);
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}
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}
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#undef LOCTEXT_NAMESPACE
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