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When Maya close a subject, tell the provider so it wouldn't resend it to UE4 once it connect back. #jira UE-68164 #rb simon.therriault #ROBOMERGE-OWNER: ben.marsh #ROBOMERGE-AUTHOR: patrick.boutot #ROBOMERGE-SOURCE: CL 7065672 in //UE4/Release-4.23/... via CL 7065683 #ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689) [CL 7124589 by patrick boutot in Dev-Build branch]
9 lines
264 B
C#
9 lines
264 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MayaLiveLinkPlugin2019Target : MayaLiveLinkPluginTargetBase
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{
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public MayaLiveLinkPlugin2019Target(TargetInfo Target) : base(Target, "MayaLiveLinkPlugin2019")
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{
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}
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} |