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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c9c2b0fcd0e666cea502f7e9840fd357989e1d3a
UnrealEngineUWP/Engine/Build/Android/Java
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JJ Hoesing c9c2b0fcd0 - Updated Oculus Mobile SDK to 0.4.2
- Moved vrlib.jar to the android build directory
- Fixed stereo translucent pass in ES2

[CL 2426328 by JJ Hoesing in Main branch]
2015-01-30 16:03:13 -05:00
..
JavaLibs/google-play-services_lib_rev19
- Big cleanup of Android packaging optimization, made it more safe (adds a few seconds)
2014-10-30 12:30:32 -04:00
jni
- Initial "Fat" binary support for Android - multiple architectures at once, by compiling multiple .so's in one go of UBT (will be controlled by Project Settings, intentionally hidden for now)
2014-08-26 09:56:29 -04:00
libs
- Updated Oculus Mobile SDK to 0.4.2
2015-01-30 16:03:13 -05:00
res
#UE4
2014-04-23 19:40:10 -04:00
src/com
Add GooglePlay login timeout and pass on onActivityResult to GPG with delegate
2015-01-27 18:30:20 -05:00
proguard-project.txt
Fix for MessageBox class in ProGuard file
2015-01-12 18:32:03 -05:00
project.properties
- Big cleanup of Android packaging optimization, made it more safe (adds a few seconds)
2014-10-30 12:30:32 -04:00
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