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- Editor View and Operations(debugger support not yet) - Basic Utility Consideration Base - Built-in Float Parameter Consideration - Basic Blueprint Support #rb mikko.mononen [CL 33665793 by jacob wang in ue5-main branch]
24 lines
584 B
C++
24 lines
584 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTreeSchema.h"
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#include "Blueprint/StateTreeNodeBlueprintBase.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeSchema)
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namespace StateTreeSchemaUtilityCVars
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{
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FAutoConsoleVariable CVarAllowUtilityConsiderations
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(
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TEXT("StateTree.AllowUtilityConsiderations"),
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false,
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TEXT("Reveal Experimental Utility Consideration in the State Tree Editor."),
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ECVF_Default
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);
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}
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bool UStateTreeSchema::IsChildOfBlueprintBase(const UClass* InClass) const
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{
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return InClass->IsChildOf<UStateTreeNodeBlueprintBase>();
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}
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