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c927dd534b2e30382b2e044f9507df554afafa2d
UnrealEngineUWP/Engine/Source/Developer/TextureFormatUncompressed
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Dan Thompson 9a6a7a84d9 Plumb the mip layout down to the child texture ddc key versions as certain child formats need to know mip dimensions in order to know if aspects of the build affect the textures, as well as note in the extended data whether the texture tiling is sensitive to LODBias so that textures that change layouts as a result of that are independent in the ddc.
This also fixes the missing include path for TextureFormat.Build.cs

#rb fabian.giesen
#rb charles.bloom
#preflight 6421fa27974dfaa53cb188e5

[CL 24808879 by Dan Thompson in ue5-main branch]
2023-03-27 16:39:53 -04:00
..
Private
Plumb the mip layout down to the child texture ddc key versions as certain child formats need to know mip dimensions in order to know if aspects of the build affect the textures, as well as note in the extended data whether the texture tiling is sensitive to LODBias so that textures that change layouts as a result of that are independent in the ddc.
2023-03-27 16:39:53 -04:00
TextureFormatUncompressed.Build.cs
…
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