Files
UnrealEngineUWP/Engine/Source/ThirdParty/Python/Linux/include/python2.7/asdl.h
ryan gerleve efd1e98234 Resolving conflict.
/src/ROBOMERGE_ENGINE_Dev_Networking/Enterprise/Plugins/Editor/DatasmithFBXImporter/Source/DatasmithDeltaGenImporter/Private/DatasmithDeltaGenImporterAuxFiles.cpp - merging //UE4/Main/Enterprise/Plugins/Editor/DatasmithFBXImporter/Source/DatasmithDeltaGenImporter/Private/DatasmithDeltaGenImporterAuxFiles.cpp#1
/src/ROBOMERGE_ENGINE_Dev_Networking/Enterprise/Plugins/Editor/DatasmithFBXImporter/Source/DatasmithDeltaGenImporter/Private/DatasmithDeltaGenImporterAuxFiles.h - merging //UE4/Main/Enterprise/Plugins/Editor/DatasmithFBXImporter/Source/DatasmithDeltaGenImporter/Private/DatasmithDeltaGenImporterAuxFiles.h#1
/src/ROBOMERGE_ENGINE_Dev_Networking/Enterprise/Plugins/Editor/MDLImporter/Source/MDLImporter/Private/MDLImporterFactory.h - merging //UE4/Main/Enterprise/Plugins/Editor/MDLImporter/Source/MDLImporter/Private/MDLImporterFactory.h#1


--------------------------------------
Copying //UE4/Dev-Enterprise [at] cl 4784880 to Dev-Main (//UE4/Dev-Main)

#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: jeanmichel.dignard
#ROBOMERGE-SOURCE: CL 4784913 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4788073 by ryan gerleve in Dev-Networking branch]
2019-01-23 16:05:15 -05:00

46 lines
1.1 KiB
C

#ifndef Py_ASDL_H
#define Py_ASDL_H
typedef PyObject * identifier;
typedef PyObject * string;
typedef PyObject * object;
#ifndef __cplusplus
typedef enum {false, true} bool;
#endif
/* It would be nice if the code generated by asdl_c.py was completely
independent of Python, but it is a goal the requires too much work
at this stage. So, for example, I'll represent identifiers as
interned Python strings.
*/
/* XXX A sequence should be typed so that its use can be typechecked. */
typedef struct {
int size;
void *elements[1];
} asdl_seq;
typedef struct {
int size;
int elements[1];
} asdl_int_seq;
asdl_seq *asdl_seq_new(int size, PyArena *arena);
asdl_int_seq *asdl_int_seq_new(int size, PyArena *arena);
#define asdl_seq_GET(S, I) (S)->elements[(I)]
#define asdl_seq_LEN(S) ((S) == NULL ? 0 : (S)->size)
#ifdef Py_DEBUG
#define asdl_seq_SET(S, I, V) { \
int _asdl_i = (I); \
assert((S) && _asdl_i < (S)->size); \
(S)->elements[_asdl_i] = (V); \
}
#else
#define asdl_seq_SET(S, I, V) (S)->elements[I] = (V)
#endif
#endif /* !Py_ASDL_H */