Files
UnrealEngineUWP/Engine/Source/ThirdParty/IntelISPCTexComp/IntelISPCTexComp.Build.cs
T
ben marsh cf4a18955c Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4718806 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4718825 by ben marsh in Dev-Networking branch]
2019-01-14 12:15:37 -05:00

50 lines
2.3 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IntelISPCTexComp : ModuleRules
{
public IntelISPCTexComp(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string LibraryPath = Target.UEThirdPartySourceDirectory + "IntelISPCTexComp/ispc_texcomp/";
string BinaryFolder = Target.UEThirdPartyBinariesDirectory + "IntelISPCTexComp/";
PublicIncludePaths.Add(LibraryPath);
//NOTE: If you change bUseDebugBuild, you must also change FTextureFormatIntelISPCTexCompModule.GetTextureFormat() to load the corresponding DLL
bool bUseDebugBuild = false;
if ( (Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) )
{
string platformName = (Target.Platform == UnrealTargetPlatform.Win64) ? "Win64" : "Win32";
string configName = bUseDebugBuild ? "Debug" : "Release";
string LibFolder = LibraryPath + "lib/" + platformName + "-" + configName;
string DLLFolder = BinaryFolder + platformName + "-" + configName;
string DLLFilePath = DLLFolder + "/ispc_texcomp.dll";
PublicLibraryPaths.Add(LibFolder);
PublicLibraryPaths.Add(DLLFolder);
PublicAdditionalLibraries.Add("ispc_texcomp.lib");
PublicDelayLoadDLLs.Add("ispc_texcomp.dll");
RuntimeDependencies.Add(DLLFilePath);
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
string BinaryLibraryFolder = BinaryFolder + "Mac64-Release";
string LibraryFilePath = BinaryLibraryFolder + "/libispc_texcomp.dylib";
PublicAdditionalLibraries.Add(LibraryFilePath);
PublicDelayLoadDLLs.Add(LibraryFilePath);
RuntimeDependencies.Add(LibraryFilePath);
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) && Target.Architecture.StartsWith("x86_64"))
{
string BinaryLibraryFolder = BinaryFolder + "Linux64-Release";
PrivateRuntimeLibraryPaths.Add(BinaryLibraryFolder);
string LibraryFilePath = BinaryLibraryFolder + "/libispc_texcomp.so";
PublicAdditionalLibraries.Add(LibraryFilePath);
PublicDelayLoadDLLs.Add("libispc_texcomp.so");
RuntimeDependencies.Add(LibraryFilePath);
}
}
}