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#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
19 lines
1.1 KiB
C++
19 lines
1.1 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "ResolveShader.h"
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#include "ShaderParameterUtils.h"
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IMPLEMENT_SHADER_TYPE(, FResolveDepthPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepth"), SF_Pixel);
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IMPLEMENT_SHADER_TYPE(, FResolveDepth2XPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepth"), SF_Pixel);
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IMPLEMENT_SHADER_TYPE(, FResolveDepth4XPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepth"), SF_Pixel);
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IMPLEMENT_SHADER_TYPE(, FResolveDepth8XPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepth"), SF_Pixel);
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IMPLEMENT_SHADER_TYPE(, FResolveDepthNonMSPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepthNonMS"), SF_Pixel);
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IMPLEMENT_SHADER_TYPE(, FResolveSingleSamplePS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainSingleSample"), SF_Pixel);
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IMPLEMENT_SHADER_TYPE(, FResolveVS, TEXT("/Engine/Private/ResolveVertexShader.usf"), TEXT("Main"), SF_Vertex);
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void FResolveSingleSamplePS::SetParameters(FRHICommandList& RHICmdList, uint32 SingleSampleIndexValue)
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{
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SetShaderValue(RHICmdList, GetPixelShader(),SingleSampleIndex,SingleSampleIndexValue);
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}
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