Files
UnrealEngineUWP/Engine/Source/Runtime/UtilityShaders/Private/ResolveShader.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

19 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "ResolveShader.h"
#include "ShaderParameterUtils.h"
IMPLEMENT_SHADER_TYPE(, FResolveDepthPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepth"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FResolveDepth2XPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepth"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FResolveDepth4XPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepth"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FResolveDepth8XPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepth"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FResolveDepthNonMSPS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainDepthNonMS"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FResolveSingleSamplePS, TEXT("/Engine/Private/ResolvePixelShader.usf"), TEXT("MainSingleSample"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FResolveVS, TEXT("/Engine/Private/ResolveVertexShader.usf"), TEXT("Main"), SF_Vertex);
void FResolveSingleSamplePS::SetParameters(FRHICommandList& RHICmdList, uint32 SingleSampleIndexValue)
{
SetShaderValue(RHICmdList, GetPixelShader(),SingleSampleIndex,SingleSampleIndexValue);
}