Files
UnrealEngineUWP/Engine/Source/Runtime/PacketHandlers/PacketHandler/Private/PacketHandlerProfileConfig.cpp
Jake Leonard 6ef1a7b401 Setting copyright to 2019.
#rb: none
#JIRA: none
#rnx

[CL 4662702 by Jake Leonard in Dev-Networking branch]
2018-12-14 14:51:07 -05:00

9 lines
237 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "PacketHandlerProfileConfig.h"
UPacketHandlerProfileConfig::UPacketHandlerProfileConfig(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}