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#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
25 lines
611 B
C++
25 lines
611 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "HandlerComponentFactory.generated.h"
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class HandlerComponent;
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/**
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* A UObject alternative for loading HandlerComponents without strict module dependency
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*/
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UCLASS()
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class PACKETHANDLER_API UHandlerComponentFactory : public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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virtual TSharedPtr<HandlerComponent> CreateComponentInstance(FString& Options)
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PURE_VIRTUAL(UHandlerComponentFactory::CreateComponentInstance, return nullptr;);
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};
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