Files
UnrealEngineUWP/Engine/Source/Runtime/PacketHandlers/PacketHandler/Classes/HandlerComponentFactory.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

25 lines
611 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "HandlerComponentFactory.generated.h"
class HandlerComponent;
/**
* A UObject alternative for loading HandlerComponents without strict module dependency
*/
UCLASS()
class PACKETHANDLER_API UHandlerComponentFactory : public UObject
{
GENERATED_UCLASS_BODY()
public:
virtual TSharedPtr<HandlerComponent> CreateComponentInstance(FString& Options)
PURE_VIRTUAL(UHandlerComponentFactory::CreateComponentInstance, return nullptr;);
};