Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Private/IPv4/IPv4SubnetMask.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

34 lines
813 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Interfaces/IPv4/IPv4SubnetMask.h"
/* FIpAddress4 interface
*****************************************************************************/
FString FIPv4SubnetMask::ToString() const
{
return FString::Printf(TEXT("%i.%i.%i.%i"), A, B, C, D);
}
/* FIpAddress4 static interface
*****************************************************************************/
bool FIPv4SubnetMask::Parse(const FString& MaskString, FIPv4SubnetMask& OutMask)
{
TArray<FString> Tokens;
if (MaskString.ParseIntoArray(Tokens, TEXT("."), false) == 4)
{
OutMask.A = FCString::Atoi(*Tokens[0]);
OutMask.B = FCString::Atoi(*Tokens[1]);
OutMask.C = FCString::Atoi(*Tokens[2]);
OutMask.D = FCString::Atoi(*Tokens[3]);
return true;
}
return false;
}