Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Private/IPv4/IPv4Subnet.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

29 lines
755 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Interfaces/IPv4/IPv4Subnet.h"
/* FIPv4Subnet interface
*****************************************************************************/
FString FIPv4Subnet::ToString() const
{
return FString::Printf(TEXT("%s/%s"), *Address.ToString(), *Mask.ToString());
}
/* FIPv4Subnet static interface
*****************************************************************************/
bool FIPv4Subnet::Parse(const FString& SubnetString, FIPv4Subnet& OutSubnet)
{
TArray<FString> Tokens;
if (SubnetString.ParseIntoArray(Tokens, TEXT("/"), false) == 2)
{
return (FIPv4Address::Parse(Tokens[0], OutSubnet.Address) && FIPv4SubnetMask::Parse(Tokens[1], OutSubnet.Mask));
}
return false;
}