Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFile/Private/HTTPTransport.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

42 lines
712 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Guid.h"
class ITransport;
#if ENABLE_HTTP_FOR_NF
#include "ITransport.h"
#if !PLATFORM_HTML5
#include "Http.h"
#endif
class FHTTPTransport : public ITransport
{
public:
FHTTPTransport();
// ITransport Interface.
virtual bool Initialize(const TCHAR* HostIp) override;
virtual bool SendPayloadAndReceiveResponse(TArray<uint8>& In, TArray<uint8>& Out) override;
virtual bool ReceiveResponse(TArray<uint8> &Out) override;
private:
#if !PLATFORM_HTML5
FHttpRequestPtr HttpRequest;
#endif
FGuid Guid;
TCHAR Url[1048];
TArray<uint8> ReceiveBuffer;
uint32 ReadPtr;
};
#endif