Files
UnrealEngineUWP/Engine/Source/Runtime/InputDevice/Private/InputDeviceModule.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

19 lines
557 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "GenericPlatform/GenericApplicationMessageHandler.h"
#include "IInputDevice.h"
#include "IInputDeviceModule.h"
class FInputDeviceModule : public IInputDeviceModule
{
virtual TSharedPtr< class IInputDevice > CreateInputDevice(const TSharedRef< FGenericApplicationMessageHandler >& InMessageHandler)
{
TSharedPtr<IInputDevice> DummyVal = NULL;
return DummyVal;
}
};
IMPLEMENT_MODULE( FInputDeviceModule, InputDevice );