Files
UnrealEngineUWP/Engine/Source/Runtime/GameMenuBuilder/Private/GameMenuWidgetStyle.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

44 lines
974 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "GameMenuWidgetStyle.h"
FGameMenuStyle::FGameMenuStyle()
{
LeftMarginPercent = 0.1f;
SubMenuMarginPercent = 0.02f;
AnimationSpeed = 0.2f;
TextColor = FLinearColor::White;
LayoutType = GameMenuLayoutType::Single;
TitleHorizontalAlignment = HAlign_Center;
TitleVerticalAlignment = VAlign_Bottom;
PanelsVerticalAlignment = VAlign_Center;
}
FGameMenuStyle::~FGameMenuStyle()
{
}
const FName FGameMenuStyle::TypeName(TEXT("FGameMenuStyle"));
const FGameMenuStyle& FGameMenuStyle::GetDefault()
{
static FGameMenuStyle Default;
return Default;
}
void FGameMenuStyle::GetResources(TArray<const FSlateBrush*>& OutBrushes) const
{
OutBrushes.Add(&MenuTopBrush);
OutBrushes.Add(&MenuFrameBrush);
OutBrushes.Add(&MenuBackgroundBrush);
OutBrushes.Add(&MenuSelectBrush);
}
UGameMenuWidgetStyle::UGameMenuWidgetStyle(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}