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/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20 -------------------------------------- Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main) #rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: francis.hurteau #ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4712032 by ryan gerleve in Dev-Networking branch]
38 lines
646 B
C#
38 lines
646 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System.Windows;
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using nDisplayLauncher.Cluster;
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using nDisplayLauncher.Cluster.Events;
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namespace nDisplayLauncher
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{
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public partial class MainWindow : Window
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{
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public Launcher TheLauncher;
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public MainWindow()
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{
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InitializeComponent();
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TheLauncher = new Launcher();
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InitializeAppLogger();
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InitializeLauncher();
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InitializeEvents();
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InitializeLog();
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}
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private void Window_Loaded(object sender, RoutedEventArgs e)
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{
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this.Title = "nDisplay Launcher";
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}
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private void Exit(object sender, RoutedEventArgs e)
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{
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this.Close();
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}
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}
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}
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