Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/MainWindow.xaml.cs
ryan gerleve b41214417e Resolving conflict from Dev-Enterprise.
/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20


--------------------------------------
Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main)

#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: francis.hurteau
#ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4712032 by ryan gerleve in Dev-Networking branch]
2019-01-11 14:26:15 -05:00

38 lines
646 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System.Windows;
using nDisplayLauncher.Cluster;
using nDisplayLauncher.Cluster.Events;
namespace nDisplayLauncher
{
public partial class MainWindow : Window
{
public Launcher TheLauncher;
public MainWindow()
{
InitializeComponent();
TheLauncher = new Launcher();
InitializeAppLogger();
InitializeLauncher();
InitializeEvents();
InitializeLog();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
this.Title = "nDisplay Launcher";
}
private void Exit(object sender, RoutedEventArgs e)
{
this.Close();
}
}
}