Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/Cluster/Log/MainWindow.Log.cs
ryan gerleve b41214417e Resolving conflict from Dev-Enterprise.
/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20


--------------------------------------
Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main)

#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: francis.hurteau
#ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4712032 by ryan gerleve in Dev-Networking branch]
2019-01-11 14:26:15 -05:00

78 lines
1.8 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System.Windows;
namespace nDisplayLauncher
{
public enum UE4LogVerbosity
{
All = 0,
Verbose,
Log,
Display,
Warning,
Error,
Fatal
}
public partial class MainWindow
{
private void InitializeLog()
{
CtrlLogTab.DataContext = TheLauncher;
}
private void ctrlBtnSetVerbosityAll_Click(object sender, RoutedEventArgs e)
{
UE4LogVerbosity Verbosity = UE4LogVerbosity.Log;
if (sender == ctrlBtnSetVerbosityAll)
{
Verbosity = UE4LogVerbosity.All;
}
else if (sender == ctrlBtnSetVerbosityVerbose)
{
Verbosity = UE4LogVerbosity.Verbose;
}
else if (sender == ctrlBtnSetVerbosityLog)
{
Verbosity = UE4LogVerbosity.Log;
}
else if (sender == ctrlBtnSetVerbosityDisplay)
{
Verbosity = UE4LogVerbosity.Display;
}
else if (sender == ctrlBtnSetVerbosityWarning)
{
Verbosity = UE4LogVerbosity.Warning;
}
else if (sender == ctrlBtnSetVerbosityError)
{
Verbosity = UE4LogVerbosity.Error;
}
else if (sender == ctrlBtnSetVerbosityFatal)
{
Verbosity = UE4LogVerbosity.Fatal;
}
else
{
return;
}
TheLauncher.SelectedVerbocityPlugin = Verbosity;
TheLauncher.SelectedVerbocityEngine = Verbosity;
TheLauncher.SelectedVerbocityConfig = Verbosity;
TheLauncher.SelectedVerbocityCluster = Verbosity;
TheLauncher.SelectedVerbocityGame = Verbosity;
TheLauncher.SelectedVerbocityGameMode = Verbosity;
TheLauncher.SelectedVerbocityInput = Verbosity;
TheLauncher.SelectedVerbocityVrpn = Verbosity;
TheLauncher.SelectedVerbocityNetwork = Verbosity;
TheLauncher.SelectedVerbocityNetworkMsg = Verbosity;
TheLauncher.SelectedVerbocityRender = Verbosity;
TheLauncher.SelectedVerbocityBlueprint = Verbosity;
}
}
}